[Event] Cape Town Community Night - 25th June 2014

edited in Events
When: 18:30 until around 21:30, Wednesday 25th June

Where: 32 Kloof Street, Cape Town. Map directions over here! This venue will change to where City Varsity is moving next month!

Take note, there will be no free, provided food at this venue!

If you have a demo you want played, bring a station on which people can play it, and set it up before the meetup begins!

Agenda:
- 6:30 - 7:00 - Meet and greet
- Rapid fire intros (10 min)
- Unity 2D Caveats and Tips ~ 5 mins - @theApmil
- Community News (5 min)


- Focused Feeback (10 min slots) x3
- TDDD - Team Devil
- Battle Board - RetroEpic
- Only Us - @I_Am_Developer

- Open Demo Floor

This event happens monthly, is free to attend, and anyone may speak at the meetup - just comment beneath to let us know! This is for anyone and everyone interested in making games of any shape, size or type. Come join us!

Test games! Talk games! Make games!

Indicate your attendance on the Facebook event and Meetup page!

Comments

  • I'd like to get some playtesting time in on my Cricket card game thing, so I'll be bringing that along.
  • @dislekcia, make a gameplay video so we can all see and comment.
  • Team Devil would like to get some focused feedback on our co-op platformer, TDDD.
    Thanked by 1dislekcia
  • edited
    RetroEpic wants a focused feedback slot to show a new game we've been working on please. :) It's called Battle Board(for now).
  • edited
    Apmil'd love a slot to talk about some fascinating 2D discoveries we've recently made in the new unity?
    Developing for mobile has some pretty serious limitations but these only make for some pretty serious trickery. Rather technical in nature, but seriously cool.

    Also, we've been working on an unrelated little platform-racer specifically for the meet, so that's us on the demo floor with some giveaways for the goodest players...
    image
    http://makegamessa.com/discussion/2153/the-lightrunner#Item_4
  • edited
    A polite request to all focused feedback demonstrators:

    Maximise the quality of the feedback by making sure you have a focused line of inquiry.

    It's natural to feel proud of your creation and to want to show it off in front of captive audience - we're all prone to that, myself included. The following is inefficient use of the platform and everyones attention:
    "I made a game, whatcha think?"
    Rather strive for something like this:
    "I made a game. I'm running into design/sound/art/performance problem x. I've tried to solve it in these ways, but no dice. Suggestions?"
    Even if you're espousing the mantra of show early and often, this could be phrased as:
    "I made a prototype, this is what playtesters find interesting about it, how can I maximise that?"

    This not only means you'll get the most of out of the expert advice on offer in the room, but also provides the exposure of thinking like a game maker for those less experienced audience members. Win for everybody!
    Thanked by 1Bensonance
  • @theApmil
    As always with things technical in nature, what's seriously cool for you is (likely) dreadfully boring for another. I'm not the gatekeeper of content at the meetings but at least suggest you be kind to your audience: keep it light, brief, and abstract it as much as possible. Make it less about the nitty gritty implementation and more about the concepts at play - maximise the chance of relevancy for the audience who may not be a programmer or have any exposure to Unity.

    Technical things can still be interesting if you manage to communicate the interestingness of the problem without being mired in the technical details needed to understand it.
  • @TheFuntastic
    Fully agreed. Anything too tech-y always seems to lose people along the way.
  • @dislekcia So you want a focused feedback slot or is it just for open floor? :)

    @theApmil Care to elaborate on what you're planning to talk about? How long will you need to talk about it?

    So you don't want a focused feedback slot for your platform-racer?

    I think we should add @TheFuntastic's feedback advice to the FAQ :).


  • Hi guys,

    I am keen to come check out the vibe although I dont think I will contribute anything...Hope thats alright?
  • @bensonance: No need for a slot, I have to watch people playing for feedback, so I'm just warning that I might cajole people into playing something that sounds vaguely like sport.
    Thanked by 1carteki
  • edited
    @Bensonance: We'd just need like a 5 minute slot.
    Over the past 3 months we've come across some caveats when working with 2D in unity, and if somebody had spoken about these prior to us discovering them, that would have shaved off about a month's worth of fiddling. Quick and concise, to the point, with light, helpful content. No preaching. It'll be like Columbus telling people back home what he discovered in the new world. Or something.

    And, nope. No need for focussed feedback. The platform racer is a more of an experiment, not so much a full production. We may hope for a focused feedback slot next month only when the current project reaches that point.

    @Mexicanopiumdog: Just being amidst the peoples of ilk is good enough reason to join the fray!
  • Any updates on the venue? Really looking forward to attending :D
  • Still working on the venue info. Couple of things changed at the last minute there...
    Thanked by 1JediN1nja
  • The content this month looking a tad bare! Where are the games? Where are the talks? :O
  • Maybe this month there's more time for playtesting each other's games :) I think it's okay to not have talks every single time.
    Thanked by 1Bensonance
  • edited
    Okay everyone we've got a confirmed venue! It'll be at City Varsity, address: 32 Kloof Street, Cape Town. There will be no free provided food, but we will have a venue that everyone can fit into.

    Maps can be found over here!

    Note that this will change next month to where the new City Varsity campus will be.
  • Will there be food at this venue? I'm fine with either way (although I definitely prefer free food), but I just want to know so I can eat beforehand if needed.
  • @francoisvn Unfortunately no free food. :O.
  • There's loads of food places nearby though...
  • I'd like a feedback slot:

    Only Us - Dominic C. Arendse
  • When: 18:30 until around 21:30, Wednesday 28th May
    ...You do mean 25 June, right?
    Thanked by 2Bensonance Fengol
  • Will anyone be bringing along a (preferably GPU-equipped) laptop that they wouldn't mind me using to demo TDDD?
  • Dammit. This is the one time I can get my collaborator to join and now we're both sick as as hell... Dammit.
  • I'm going tonight! My first CT meetup. Yay. ^_^ Nervous. ^_^
    Thanked by 1JediN1nja
  • I'm going tonight! My first CT meetup. Yay. ^_^ Nervous. ^_^
    Me too! I'm amped, no idea what to expect haha

    Thanked by 1Wes_Matthews
  • JediN1nja said:
    I'm going tonight! My first CT meetup. Yay. ^_^ Nervous. ^_^
    Me too! I'm amped, no idea what to expect haha

    Make that 3. Gladly, City Varsity is common ground to me :)
  • Yay new vic---*ahem* members.

    With @Merrik being out of the country for a bit, does anyone want to take on the duties of the resident "let's go drink beer" person? Where's a good place to hang out near City Varsity?
    Thanked by 1EvanGreenwood
  • dammit said:
    Where's a good place to hang out near City Varsity?
    Everywhere. You're down the road from Hudsons and up the road from Long street ;)
  • @dislekcia Ah, so I guess my non-Capetonianness is on shining display right now :P
  • Beer house/Neighbourhood/Van Hunks/Ricks/MAKE GAMES PUB CRAWL! ;)
  • How was the venue?
  • I think we'll only know next month. Were housed temporarily in a classroom
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