Help needed for interview research
Hey guys I am responding to an interview and one of the questions was
What are the biggest success stories to date?
This with regards to the South African Game Development Scene. I seriously do not want to get details wrong here. I am looking for a list of what the Make Games SA group would consider those stories. Keeping in mind the words Biggest so please guys don't get offended if your game is not on that list. I need to reply by Sunday so I am going to end up doing this during the GameJam. @Bensonance you been tagged as research assistant/slave on this :p
Here are the titles and my thoughts on why they are listed. Keep adding suggestions (please give links too) and I will keep this updated. I need a short 100 word explanation on each title what makes its a notable success (simply been released or greenlit is not enough).
Desktop Dungeons @dislekcia
Viscera Cleanup @ShadowBlade
Broforce @BlackShipsFilltheSky
Pixel Boy @atomicdomb
Stasis Game @Chris_Bischoff
@AngryMoose,@mattbenic what can we put here from Luma' side. I don't understand the current local/international aspects well enough to make suggestions.
Fire away (putting flame retardant body suit on now)
What are the biggest success stories to date?
This with regards to the South African Game Development Scene. I seriously do not want to get details wrong here. I am looking for a list of what the Make Games SA group would consider those stories. Keeping in mind the words Biggest so please guys don't get offended if your game is not on that list. I need to reply by Sunday so I am going to end up doing this during the GameJam. @Bensonance you been tagged as research assistant/slave on this :p
Here are the titles and my thoughts on why they are listed. Keep adding suggestions (please give links too) and I will keep this updated. I need a short 100 word explanation on each title what makes its a notable success (simply been released or greenlit is not enough).
Desktop Dungeons @dislekcia
Viscera Cleanup @ShadowBlade
Broforce @BlackShipsFilltheSky
Pixel Boy @atomicdomb
Stasis Game @Chris_Bischoff
@AngryMoose,@mattbenic what can we put here from Luma' side. I don't understand the current local/international aspects well enough to make suggestions.
Fire away (putting flame retardant body suit on now)
Comments
I think those five games are our biggest success stories, pretty much. I'll chat to you more about it this weekend, though :).
What's also cool is that all those games have in some small way benefited directly from MGSA, which is pretty cool :).
I think Snailboy did pretty well as well on Mobile.
That Murdered By Sharks game got a shit ton of plays on XBox Live.
MGSA is a pretty big success story. I mean, going from not existing to over 200 prototypes in less than 2 years seems pretty damn successful to me. But I take it you are looking for specific Dev's/studios that have some games?
If that's the case then I think it would be nice to include Snail Boy or pocket RPG. They are mobile games, and it would be nice to show that there are successful mobile games being developed here. Same reasoning could go for Murdered by Sharks for consoles.
I think the term BIGGEST success is not applicable to SA game dev at the moment. All the games you have so far on the list are successful for different reasons. BIGGEST sounds to me like they are asking who is making the most money...which probably makes my a cynic.
In fact, I think you should suggest to your interviewer to take the entire list and do a piece on each game/studio. :P
Take from that what you will :) PM/email me if you'd like more details :)
To me one of the biggest things about Pixel Boy, that I consider cool, is that it started in 2012 as an IEB Matric project for my IT Class and evolved from a forced school project in the SA schooling system to a game which will be coming to Steam and Most console publishers. I feel its very important that SA School systems are supporting gaming and game Dev, I remember in the year that Pixel Boy one the PAT project competition the top 3 matric projects were all games!! (which is fantastic). The game has also been made cross-continentally >.<.
@tbulford, Just PM if you need anything else.
Because, if it's primarily financially focused, then Pixel Boy doesn't really hit any of those measurement marks (as much as I like the game itself, don't stab me @atomicdomb) because it hasn't released yet...
Yes if it financially based then Pixel Boy doesn't meet any of the marks. I don't know how many of the 5 listed games would meet those marks either, due to most of them not being released. I feel success is a very subjective thing and it ultimately depends on what the publication wants to write about :P I just chose to speak about why PB is a success to me (it's MAH BABY!) haha!
I personally believe SA's biggest success story is MGSA itself as this community is (pardon my french) amazing as FUCK!
This will find its way more into typical tech-business area not your normal gamer area. So any titles that will help highlight the maturity and diversity of the scene are spot on.
I think I am going to move the conversation offline with each of the parties since its going to slow. Here already late with my answers but the game jam is a fair excuse.
I am afraid that running a full time business doing games dev is not the sort of story I need though. Esp since its not unique to Tasty Poison we are doing that Luma has been too and for all intents so does QCF, Stasis Game and Runestorm. I suspect that Pocket RPG would be a perfect thing. Any chance you could direct me to Steve so I might ask him personally?
Tasty Poison is a production studio - they're constantly building stuff for people and have great international relationships. It's a very different model compared to how QCF, Stasis and Runestorm work. They're a definite point in the landscape of game development and how to do that sustainably in SA. I think they're just a little bit too isolated sometimes ;P
the first article is up and live on http://gadget.co.za/pebble.asp?relid=7805
MSN page links to article (links to gadget) http://gadget.tech.howzit.msn.com/
As I understand it, it will be released on MSN and the Mail and Guardian web pages as well as in print in the Citizen tomorrow. I will add links here when the become known to me.
Before anyone asked we only wish Toxic Bunny HD was coming to the Playstation we however do have plans for PSVita via PSM.
Edit Mail and Guardian version now up.
http://mg.co.za/article/2014-02-04-noobs-no-more-for-sa-gaming
https://www.facebook.com/LighthouseGames