Gaze [Prototype]
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[center]http://www.stencyl.com/game/play/21608
downloadable swf attached (requires adobe shockwave player) [/center]
[center]Intro[/center]
[center]Gaze is a puzzle platformer that pokes fun at itself and has a sort of atmospheric feel to it.[/center]
[center]
[/center]
[center]Story[/center]
[center]Gaze is about a blob who gets lost on his way home.On his journey back home he encounters many obstacles in his way.[/center]
[center]
[/center]
[center]Setting[/center]
[center]Gaze is set on a planet far away from earth.It has many similar features to earth such as trees and water etc.[/center]
[center]
[/center]
[center]Gameplay[/center]
[center]The game mechanics will be fairly similar to most puzzle platformers,due to the fact that this is my first game that I am really focusing on so I want to keep it simple.The only thing that might be a little different will be that there will be a lot of secrets to uncover.[/center]
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[/center]
[center]Feedback is greatly appreciated!
The reason that there is no prototype is that I plan on getting this game sponsored and I am not sure if I am allow to release a prototype of the game until it gets sponsored[/center]
[center]btw.Are there any other devs from nelspruit on makegamessa.com?[/center]

[center]http://www.stencyl.com/game/play/21608
downloadable swf attached (requires adobe shockwave player) [/center]
[center]Intro[/center]
[center]Gaze is a puzzle platformer that pokes fun at itself and has a sort of atmospheric feel to it.[/center]
[center]

[center]Story[/center]
[center]Gaze is about a blob who gets lost on his way home.On his journey back home he encounters many obstacles in his way.[/center]
[center]

[center]Setting[/center]
[center]Gaze is set on a planet far away from earth.It has many similar features to earth such as trees and water etc.[/center]
[center]

[center]Gameplay[/center]
[center]The game mechanics will be fairly similar to most puzzle platformers,due to the fact that this is my first game that I am really focusing on so I want to keep it simple.The only thing that might be a little different will be that there will be a lot of secrets to uncover.[/center]
[center]

[center]Feedback is greatly appreciated!
The reason that there is no prototype is that I plan on getting this game sponsored and I am not sure if I am allow to release a prototype of the game until it gets sponsored[/center]
[center]btw.Are there any other devs from nelspruit on makegamessa.com?[/center]
Comments
Though today I read a cool article about Guacamelee, about how they started prototyping by mocking up first screens then a VIDEO of gameplay (completely scripted and non-interactive) to see the kind of gameplay they wanted to go for.
http://www.gamasutra.com/view/feature/200658/Postmortem_DrinkBox_Studios_Guacamelee.php
But overall I'd think more about WHAT the player does with the game rather than how it looks! :)
Oh and it's makegamesSA.com :)
I have a working prototype at the moment with all the game mechanics (forgot to state that in the post) :)
What Guacamelee did is really unique.I went that way with my previous projects and none of them got released thats why this time I changed it a bit and did the game mechanics first.
OR
Download it from the original post.
It's pretty and polished, but rather start with some kind of mechanical experiment than a pretty tutorial, you know? :)
something like this
This had a lot of the basic mechanics in just this one level.
Thnx for the advice.
You can change the speed,walk acceleration,gravity and jump force to find the perfect platforming formula.
As always feedback is welcome :D
Next up on the list is Death.
But I like the look, and keep it up.
I think the collision box is too big.I'll fix that. It's something to do with the size of the .png I imported as his idle animation though fixing it brings different problems (makes him look shaky)
Will hopefully have both of those things fixed by tomorrow
If I remember correctly, Flash allows you to change the anchor point.
I haven't yet been able to fix that displacement bug on the game though I've been working on some new game mechanics:
-enemies
-switch player system
which will allow me to create some neat little puzzles ;)
tell me what you think.
Changes:
-blocks (that you can push)
-spikes.
@Nandrew I see what you mean by making them collide they can use each other to get past obstacles(jump on the head of one to be able to pass a wall in front of them etc.)
I also changed the black block's friction because it was sliding too much.
-- http://www.stencyl.com/game/play/22027 --
-Switches
-- http://www.stencyl.com/game/play/22027 --