Random Topic of the Week - Behavior Trees
Hello community,
Another week has come and with it some more learning opportunities. :)
Firstly I would like to thank everyone that posted all the awesome resources last week. I hope that this will grow and help new and old devs to broaden their horizons. :)
On to business then, the topic for this week is Behavior Trees. Exciting! So for some background on the topic I have found these :
[url = http://aigamedev.com/open/article/bt-overview/]A Short introduction[/url]
[url = http://www.altdevblogaday.com/2011/02/24/introduction-to-behavior-trees/]Introduction to Behavior Trees[/url]
[url = http://magicscrollsofcode.blogspot.be/2010/12/behavior-trees-by-example-ai-in-android.html]Behavior Trees by Example[/url]
I have done some reading, but unfortunately have not tried to create one yet. Anyone know of some games that use behavior trees to get some intersting and engaging AI?
[url = http://www.makegamessa.com/discussion/556/random-topic-of-the-week-shaders#Item_1]<- Previous Topic(Shaders)[/url]
Another week has come and with it some more learning opportunities. :)
Firstly I would like to thank everyone that posted all the awesome resources last week. I hope that this will grow and help new and old devs to broaden their horizons. :)
On to business then, the topic for this week is Behavior Trees. Exciting! So for some background on the topic I have found these :
[url = http://aigamedev.com/open/article/bt-overview/]A Short introduction[/url]
[url = http://www.altdevblogaday.com/2011/02/24/introduction-to-behavior-trees/]Introduction to Behavior Trees[/url]
[url = http://magicscrollsofcode.blogspot.be/2010/12/behavior-trees-by-example-ai-in-android.html]Behavior Trees by Example[/url]
I have done some reading, but unfortunately have not tried to create one yet. Anyone know of some games that use behavior trees to get some intersting and engaging AI?
[url = http://www.makegamessa.com/discussion/556/random-topic-of-the-week-shaders#Item_1]<- Previous Topic(Shaders)[/url]
Thanked by 1Tuism
Comments
Also, thanks for doing this random topic things! :)
EDIT: a grammar
You can assign a bounty on a certain monster or evil castle, and wait for them to destroy it, but they will also explore, run away, buy potions, buy armor, search for treasure etc. on their own. Wonder if they used Behaviour Trees to do this...
@bigbadwofl, I actually know about the book and want to read it still. But it's good to hear someone recommend it.
@Nitrogen, any chance you have some kind of youtube video link you can post about the sim/game. I've never heard of Majesty but would like to see an example. :)
View in 720p to see whats going on.