[Prototype] Monks: Succession
Monks: Succession is a small party game for between 2-4 players. It's best played on controllers, though keyboards for two player matches can be used. I created it with the aim of showing it at Playtopia 2019.
The game entails controlling a member of a religious sect of flightless bird people as you participate in the rite of succession.
Use your jetpack and laser breath to succeed in your ambition to become the next abbot!
I'd been slowly working on Monks over the last half of 2019. There were several personal goals for me for the project:
1. Attempting to create an effective character controller that went beyond just straightforward locomotion
2. Learning how to create original 3D characters and environmental art. Higher poly 3D asset creation is something which at the start of the project I did not have a huge amount of experience in.
2. Experimenting with photo-realistic rendering, particularly seeing if I could leverage the massive amounts of high-fidelity, photo scanned assets available, while still retaining character in the art style/art direction.
I'd appreciate have feedback on the above three aspects in particular.
I have uploaded the build I showed at Playtopia to Itch. The release has a fair amount of jank and bugs, but is playable with a decent computer. There is a quite a lot I'd need to do if I wanted to make this game accessible to a wider audience, beyond just adding more levels/content (such as adding proper settings/menus), but I want to kind of draw a line under the project for now as I'd been working on it for a while, and would like to try building some fresh prototypes.
1394 x 516 - 598K