[SA Game Jam 2019] +O

Project Name: +O
Judge Entry - Interest only
Jam Type: 48 Hrs

I decided to make a "crafting" puzzle game, where the player combines symbols to make other symbols.

Play here: https://hirohun.itch.io/o


  • I started with the movement and combining stuff:

  • I love puzzle games, seems like this can get quite complex very fast, looking forward to playing this :-)
    Thanked by 1riders_of_rohun
  • edited
    Super cool, Its like 2's/2048 except abstract! Super smart, big fan!
    Keen to see how you add more mechanics. Its a cool premise to play with. :)
    Thanked by 1riders_of_rohun
  • Such a cool idea, I can see it becoming your choice of absolutely crazy complicated or just a really nice time consuming puzzler. Either way I'm keen to give it a go!
    Thanked by 1riders_of_rohun
  • Thank you guys!!
    Oh yes!! I totally forgot about 2048, it is actually really similar to it (for now) :)
  • I've got 5 puzzles kinda finished. I really want to add some juice and make a cool tutorial/start screen next.

    *Spoiler Alert: Gif shows how to solve the first 2 puzzles*
  • makes me think of tetris :p
    Thanked by 1riders_of_rohun
  • I see how this can escalate! The minimal art style is lovely, some satisfying sounds would be nice addition if you take the project further
    Thanked by 1riders_of_rohun
  • Thank you!

    @Gnoblar_agency definitely going to add sound.
  • Just completed the current 5 puzzles :)

    The game is very easy to understand and while the current puzzles weren't too hard I'm sure, with some more time, could become quite challenging. Looks very professional and clean.

    I felt like the continue and retry buttons were a bit close to each other... I accidentally reset my level twice (guess I'm bad at using a mouse :/).

    100% agree with the sound suggestion and I'd love to play more levels!
    Thanked by 1riders_of_rohun
  • The simplicity of the concept is great, though it's a shame to not have seen it taken beyond the first combination of things - combining things resulting from other combinations I think would be a real proof of this concept! It's a really cool start, would be good to see if there are indeed legs for it to carry on beyond one combination.

    (weird I thought I posted this days ago, got stuck in draft, thank goodness for drafts here)
    Thanked by 1riders_of_rohun
  • Please let me know if you're based in CT, JHB or where?
  • @GiGGa Thank you for playing and for the feedback! Yes sorry about the UI. It was not co-operating with me so I just moved them to a point where I knew they would both appear. I will change that soon.

    @Tuism Thank you for the feedback! I kinda ran out of time so I didn't add more combinations and mechanics. But, I have ideas of how I can improve the game and add more to it other than the one level of combinations.

    @Fengol I am based in JHB
  • edited
    A really elegant puzzle game, I would change up the teaching aspect to maybe make it clear right from the start that the aim is to have all the pieces not just be combined bits but in fact all connected to one another.
    I understand that you could see that with the first puzzle, but swiping up seems like the more natural response and so the lesson is missed.

    Love the visuals as simplicity looking forward to playing more if you decide to continue the project.
    Thanked by 1riders_of_rohun
  • I really like your game.
    I always get more satisfaction from being able to solve puzzles in my first try, regardless of how long it takes me, lol.
    If you made it so that the player can undo the "crafting" of the shapes, it would mean that the puzzles would still be able to be solved regardless of the state of the puzzle and you could get rid of the retry button.

    More levels please.
    Thanked by 1riders_of_rohun
  • @Asriele thank you for your feedback! I agree with you 100% and am in the process of making the game feel more natural and working on the tutorials to teach the player.

    @kgomotso thank you for playing! That is a great suggestion, I will definitely try it out and see how I can maybe implement it or try some variation of splitting shapes.
  • The worst part about this game is that there are only 5 levels ;)
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