From 1 August - 18 August:

The LOWREZJAM is a game jam where the constraint is display resolution of 64 x 64 pixels. Details can be found here: https://itch.io/jam/lowrezjam-2019

I made a GIST to toggle screen resolution and it's a viable place to start: https://gist.github.com/ProjectX1989/f5a728388d97e26b772615ca7c48285e

Here it is in action: https://youtu.be/0mnPpH4Z3zs

Thanked by 2mattbenic Fengol


  • I've enjoyed the games that have come out of this jam in the past but I wonder if Unity is the best tool because of sprite size?
  • Interesting point. I believe that, in a jam context, using the tools you're most proficient in will yield the best results. But it all depends on what you want to get out of the jam. If learning something new is the goal then embrace that :).

    I'm going to use Unity because I want to make a low res survival horror FPP.
  • I agree with you. I've been playing with trying to get a 64x64 windowed game working but either it goes full windowed screen on me or I get terrible pixel imprecision, even with the pixel perfect add-on. :(
  • edited
    A bit late, but I found this interesting and made a post process shader that also solves the resolution problem. Just add the shader and the script to the camera and you are good to go, width/height can be set in real time on the script. If you are using an UI in overlay mode and you want it to be affected you will need to change it to camera screenspace.


Sign In or Register to comment.