Bloody Mary: Forgotten Curse - Survival Horror

edited in Projects
Hi all, it's certainly been a while since posting here. Hope everyone is well.

Over the past 4 years I've been working on an open-world survival horror game based on the old folklore of Bloody Mary. FINALLY, after loads of patience, hard work and persistence, the release date is nearing.

The legend goes that if someone stands in a dark bathroom in front of a mirror with a candle and chants her name repeatedly then Mary will be summoned with the intent of taking the life of the person that summoned her.

Below is a brief intro about the game.

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Description: Bloody Mary is a open-world survival horror with stealth, narrative and adaptive elements that the player can take advantage of to survive. It is the player’s role to escape from Mary, who is never far and stalking the player as they try to figure out how to escape from the realm.

Trailer: Bloody Mary: Forgotten Curse

Release Date: 30th November 2018

You can stay up to date with the game online via Steam or Facebook

Screenshots:

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Pretty please let me know what you think so far? All feedback is highly appreciated.
Thanked by 1Kulu

Comments

  • looks cool. Dark and creepy
  • Holy shart my pants! If you have not planned on putting this in VR I would strongly consider it. It would be terrifying..
    It looks great. I love the flashlight looking into the depths, cerebral fear.
  • edited
    The trailer looks pretty good. It gives me the impression there's a fair bit of content in the game for an indie horror game.

    I kind of wish there was some foley in the trailer, clinking of the flashlight, breathing, that kind of thing. I don't know what your sound design is like in the game, the audio in the trailer is strong besides for lacking foley. I think horror games are best served with sounds recorded very close up to the sources, to give them a lot of presence, kind of like the nearly ASMR sounds in the Book of The Dead Unity demo. Have a listen to the sounds from 30 seconds in.

    The team based in Cape Town at Sound Foundry do excellent sound work if Bloody Mary is needs some audio help. I think having expensive sounding foley work in the trailer could be another way of differentiating the game from a stock standard indie horror game. If the sound effects sound good/detailed/expensive people are going to be more ready to purchase the game, as good audio design has a massive effect in the horror genre (and as such it's worth convincing people you have good audio design within the trailer).

    Let me know if you need some help/budget with the audio design. I honestly think audio design in a horror game is the best value for money spending you could make... but I realize you might have no spare budget at this point.

    The scary character that appears to the antagonist feels (from the trailer) likely to act a bit like Slenderman. I'm not sure how indie horror fans respond to Slenderman in 2018, I imagine there's a lot of Slenderman-like games out there now, so anything you can show to differentiate yourself I guess.

    The environments are pretty cool, and I think it's a strong choice to constrain the vision in every scene to that of the flash-light. Is the game always dark with just a flash-light to guide you? If so, that's definitely going to feel claustrophobic.

    I really like the scene with the hanging corpses and the mine shaft (with the ropes in the foreground giving the scene a sense of depth).

    The poster looks to me a bit too clean. The typography has perfectly hard/crisp edges, I think the logo and poster are weaker than the trailer. Even a little glow and vignetting on the logo could help a lot. Have a look at the Stranger Things treatment of typography:

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    I think the character in the middle of the poster also looks a bit too clean cut, and it looks a little cheap, I think you'd be served trying to improve that because if the title art is what potential players are first presented with, then having great title art will have a significant effect on sales.

    Maybe there's an artist here on the forums who can help you with a poster? Maybe you could work with the concept of a flash light vignette on the poster (if everything in the game is lit by the flashlight).

    What I'm suggesting is the poster could be rendered in a style that looks a little more detailed/expensive, but I don't think it's a bad thing that the imagery is dark and vague.

    This scene from the actual game in some ways looks better to me than the poster. It feels closer and stranger and has a stronger sense of place. The colours are even a bit weirder, although it's too dark of course to be presented on a screen with other much brighter things around it (it only works at that darkness in the game because it is full screen is what I mean).

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    BloodyMary_SaGame.JPG
    1475 x 821 - 39K
  • Moga said:
    Holy shart my pants! If you have not planned on putting this in VR I would strongly consider it. It would be terrifying..
    It looks great. I love the flashlight looking into the depths, cerebral fear.
    VR is definitely being worked on but it isn't a primary focus. VR will come as an update.
    I kind of wish there was some foley in the trailer, clinking of the flashlight, breathing, that kind of thing. I don't know what your sound design is like in the game, the audio in the trailer is strong besides for lacking foley. I think horror games are best served with sounds recorded very close up to the sources, to give them a lot of presence, kind of like the nearly ASMR sounds in the Book of The Dead Unity demo. Have a listen to the sounds from 30 seconds in.
    The game itself has a huge emphasis on environmental sounds. So you're right, perhaps it would be a wise choice to include that in the trailer, there is a second trailer in the making which will include more game play and less cuts from scene to scene.
    The scary character that appears to the antagonist feels (from the trailer) likely to act a bit like Slenderman. I'm not sure how indie horror fans respond to Slenderman in 2018, I imagine there's a lot of Slenderman-like games out there now, so anything you can show to differentiate yourself I guess
    Slenderman remained stationery in. Mary moves and attempts to intercept the player. The video does make her appear stationery. Hmmm... thank you for pointing this out.
    I think the character in the middle of the poster also looks a bit too clean cut, and it looks a little cheap, I think you'd be served trying to improve that because if the title art is what potential players are first presented with, then having great title art will have a significant effect on sales.

    Maybe there's an artist here on the forums who can help you with a poster? Maybe you could work with the concept of a flash light vignette on the poster (if everything in the game is lit by the flashlight).

    What I'm suggesting is the poster could be rendered in a style that looks a little more detailed/expensive, but I don't think it's a bad thing that the imagery is dark and vague.

    This scene from the actual game in some ways looks better to me than the poster. It feels closer and stranger and has a stronger sense of place. The colours are even a bit weirder, although it's too dark of course to be presented on a screen with other much brighter things around it (it only works at that darkness in the game because it is full screen is what I mean).
    Now this feedback I do appreciate big time! In all honesty, I didn't spend much time on this artwork at all. So I'll be looking into this greatly.

    Thank you for providing such concise feedback! :)
    Thanked by 1EvanGreenwood
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