Grunt 1914

edited in Projects
Grunt1914 is a World War 1 themed multiplayer shooter set in various stages across the war torn world. It is based on the
conflicts between the Allies and the Central Powers.

Game-play and content wise the experience is somewhere between hardcore and casual. The game-play is fast and flowing.

The game has options for alternating weather for each round, which the match host can select. You can choose between snow, rain or clear conditions for each outdoor map. There are 8 maps each in a different region around the world.

There are three game modes - Deathmatch, Team Deathmatch, Gungame. With more to come.

The game features a massive arsenal of true to life guns and weapons to slay your foes with!

The game also features bots to play against. You can upgrade your level and unlock more guns.

Most importantly, its really fun!

Follow this page for all the news regarding this title.

Social :

Discord : https://discord.gg/Tc5b7D9
Facebook : https://www.facebook.com/Grunt1914/
Twitter : https://twitter.com/grunt1914
IndieDB : https://www.indiedb.com/games/grunt1914
Website : https://aligned-games.myfreesites.net/

Concept Art :

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Screenshots :

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Thanked by 2critic Jurgen

Comments

  • edited
    Pictures are pretty :)

    Is there any gameplay to see? A prototype to play? Something that shows off the day/night/weather system? The fact is that I really can't tell you anything that might be of any help based on some words.
  • We are pretty good at giving critique in this community, some can even give experience based advice, more so than absorbing advertising. You should consider dropping a demo here for feedback before the gameplay features are set in stone. Otherwise , what you presented looks good.
  • Tuism said:
    Pictures are pretty :)

    Is there any gameplay to see? A prototype to play? Something that shows off the day/night/weather system? The fact is that I really can't tell you anything that might be of any help based on some words.
    critic said:
    We are pretty good at giving critique in this community, some can even give experience based advice, more so than absorbing advertising. You should consider dropping a demo here for feedback before the gameplay features are set in stone. Otherwise , what you presented looks good.
    Thanks for the feedback guys. I had to leave before I had a chance to finish the post so I couldn't upload pictures. Ill do it now.

    In the coming months I will release the details about the testing phase of development and everyone can try it out.
    Thanked by 1critic
  • Tomorrow the public Beta for Grunt starts! it will run from tomorrow until next Sunday! If you'd like to join us check our Facebook, Twitter or Discord!


    https://twitter.com/grunt1914

    https://discord.gg/Tc5b7D9

    https://www.facebook.com/Grunt1914/


    Join us for some fun this week!

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    This beta will be playable from today until next Sunday(the 20th). There is no embargo on the beta and streaming and/or recorded videos are allowed and encouraged.

    Ok so, there are some notes about this beta, this is version 1.3.

    Notes :

    - Customization disabled for beta.
    - Weather selection for the maps disabled for beta.
    - Animation issues prevalent with guns and characters.
    - Audio issues prevalent.
    - Interface issues expected.
    - Bugs and crashes expected.
    - There are 4 maps in the beta, the final game has 8.
    - There are 6 guns in the beta, the final game has between 12-15.
    - There are Deathmatch and Team Deathmatch game modes in the beta, the final game also has Gun Game and Domination.
    - There is a 100 user limit on the beta so if you are unable to get in just be patient.

    Other info :

    Server locations :

    Singapore
    Australia
    Canada,
    Chinese Mainland
    Europe
    India
    Japan
    Russia
    Russia,
    South America
    South Korea
    USA, East
    USA, West

    Right now there is no South African server but depending on the success commercially of the game one might be added in the near future.

    Installation :

    The beta is provided as a standalone zip file and can be run as an application.

    The download size for the zipped beta is around 1.5 GB.

    Conclusion :

    Keep in mind nothing is final and the game still has a few months of development to be done. If you are planning to join the beta please let me know how the experience goes and if you have any bugs to report you can do so in the discord or email me at grunt1914@gmail.com.

    Please approach this public beta with an open mind and keep in mind that I am the sole developer on this project and as such issues and errors are to be expected. I hope you have fun!

    Download link : https://drive.google.com/file/d/1Up6m0KokfcW0DZPqEIKjV662QPqFXCyL/view?usp=sharing

    Please be sure to invite your friends and get as many people playing the game as possible!

    Discord : https://discord.gg/Tc5b7D9
    Facebook : https://www.facebook.com/Grunt1914/
    Twitter : https://twitter.com/grunt1914
    IndieDB : https://www.indiedb.com/games/grunt1914
    Youtube : https://www.youtube.com/channel/UCKfm34iEuHrFCduvV4OZpag
  • edited
    Get ready for all out war with Grunt1914.

    Face off in multiple dangerous arena's with an arsenal of gear and weaponry to proclaim yourself the victor above all others!

    Change the weather! Its hard to see in the snow and slippery to run in the rain! Level the playing field!

    Play as a guile based sniper and make it impossible to spot you all the way to a heavy machine gunner cutting through opponents with ease, with everything in between.

    Launching on all major release platforms on the PC.

    Coming April 2019.

    Music Credit: OurMusicBox (Jay Man)

    Social :

    Website : http://alignedgames.com/
    Discord : https://discord.gg/Tc5b7D9
    Facebook : https://www.facebook.com/Grunt1914/
    Twitter : https://twitter.com/grunt1914
    IndieDB : https://www.indiedb.com/games/grunt1914
    Youtube : https://www.youtube.com/channel/UCKfm34iEuHrFCduvV4OZpag
  • edited
    This video features a few rounds of Beta game play that was privately carried out between a small group of players.

    There are a variety of maps shown in the video, but in the full game there are many more. Each map can be played in any weather condition that the match host selects.

    The video also shows a big selection of the weapons in the game, but there are even more in the full release. 

    The footage captured is not final but is near a release state.

    Thanked by 1Gnoblar_agency
  • Congrats for pushing it so far so far!

    I'd just like to ask what kind of focus your marketing is on, as that's pretty crucial, especially considering your game LOOKS pretty much identical to all sorts of other games, but with lower fidelity. Devs can appreciate the amount of work a project has taken, but consumers don't care.

    "Face off in puny to massive arena's with an arsenal of gear and weaponry to proclaim yourself the victor above all others!"

    This doesn't tell me anything at all that differentiate the game from Battleground, Modern Warfare, COD, or any number of arena-shooters that are everywhere right now.

    If you have something unique - you need to focus on that first and foremost!
    Thanked by 2pieter konman
  • Tuism said:
    Congrats for pushing it so far so far!

    I'd just like to ask what kind of focus your marketing is on, as that's pretty crucial, especially considering your game LOOKS pretty much identical to all sorts of other games, but with lower fidelity. Devs can appreciate the amount of work a project has taken, but consumers don't care.

    "Face off in puny to massive arena's with an arsenal of gear and weaponry to proclaim yourself the victor above all others!"

    This doesn't tell me anything at all that differentiate the game from Battleground, Modern Warfare, COD, or any number of arena-shooters that are everywhere right now.

    If you have something unique - you need to focus on that first and foremost!
    Thanks for the comment.

    Yeah I've definitely been struggling with marketing, Its been an upward learning curve, definitely not my strong point. Having been a solo dev on this things have shifted many times, but I guess that's how you learn.

    The project has spanned over so many years that the focus has constantly changed but I think the main drawing point is the amount of options available to the match host and the amount of game modes on offer. For example the weather options and soon after release each map will have a day/night option.

    Apart from this the game also has a large amount of maps (8 with 4 more planned post release) and a large amount of weapons with more planned.

    I guess I could focus on that factor more.




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