Braamfontein Student Community Meet-Up - 18 July 2017

edited in Events
It's time for another Student Meet Up, and everyone is welcome! We have a really cool lineup this month. We FINALLY have something to offer the musicians and sound designers, with a talk by the guys at Bit Crunch Audio. We also have @Salmon doing an introduction to the magic of shaders.

We're also going to be trying out our new game design analysis segment with a discussion on Lovers in a Dangerous Space Time. Please can everyone have a look at the game before the meetup so that we can all be involved in the discussion. If you can't play it, look at some videos of gameplay, or talks on it.

This will be put on hold until next month, as I will be away. Instead @Karuji will be taking over the meetup, and doing a talk about releasing games to Steam

IMPORTANT: We will not be at the DIZ this month. Please see below for our new location, and directions.

While these meets are aimed at including the Johannesburg student developer community, the greater dev community are certainly not excluded. All are welcome!

WHEN: 18 June, 17:30 - 21:00
WHERE: Digital Arts Building, Wits University
DIRECTIONS: Parking for visitors will be available right outside the building, after entering the university on Station Road


17:30 - Hang out, meet new people.
18:00 - Presentations begin
+ Introductions
+ Community News
+The Game Design of Lovers in a Dangerous Spacetime
+An intro to shipping games. Without me breaking NDAs - @Karuji
+ Black Magic and Shaders - @Salmon
+ Audio in Indie Games: How to Make it Not Crappy - @Jecht & @KRAZMAN
+ Playtest Pitchathon!
+ Playtesting
+ Playtesting
+ Playtesting
+ Playtesting
+ Playtesting

We cannot stress enough the importance of playtesting your game as part of the development process, so please bring games, prototypes, or just *things* for other people to test and give you feedback on. Also, it doesn't hurt to come prepared with a few questionnaires for people to fill out after testing your game. It's best to have questions specific to your games but here are a few example sheets which you can download and print out if you don't have time to make your own.
Try this, this, or this

If you would like to attend, or if you have a talk you'd like to present at either this, or future meetups, please comment below or on our Facebook event



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