Caged Photon Release

hello fellow indie gamers. Ive finally made Caged photon available. Please dont hesitate to comment.

https://nkululeko.itch.io/caged-photon

Thanked by 1kgomotso

Comments

  • I can't see what's going on in the trailer. That blob of white light bit thing that wobbles everywhere is too distracting...
  • I agree, you've hidden most of the interesting stuff with those white blob effects.

    As trailers go - I would actually have been intrigued by your art style and environments, but instead I'm put off by the strange use of effects, and bad editing.

    Just another point on a different note: it's not good etiquette to start a new discussion every time you post an update on the progress of your game.
    Thanked by 2Kulu mattbenic
  • Congrats on releasing! :)

    I feel like it'd be difficult to make money with the trailer showing what seems like little of what the gameplay is about, but I'd be keen to hear how you do.
    Thanked by 2Kulu mattbenic
  • Congrats on releasing :)

    I watched some of your videos and i must say the music is really good. The one posted here I was intrigued by, but it could have just been a shorter video since it doesn't really show anything - more like a teaser. Your other videos showing gameplay unfortunately for me do not sell me the game. It does look like a first project - which is fine if it is - but I'm not sure you'll get any buyers at the price you're putting on it. Of course, I could be wrong here and you could do fabulously.
    Thanked by 1Kulu
  • Thanks for the input guys. Ive tried to adjust accordingly.

    here is hopefully the final video for Caged photon, Ive tried to be as transparent as possible with the video.


    Thanked by 1konman
  • Hi.

    Ive started making a new game. if anyone wants to try out a little 'concept development' or prototype of the game , here is the link:

    https://drive.google.com/open?id=0B5z6mAg_PREtZFBxRzdiUUhSdDA

    32mb .rar file

    all comments welcome
  • edited
    Hi . im here with the first and secound videos of my development of 'Planet of the invaders' sorry for the low quality video. all suggestions and comment s are welcome.



  • edited
    hi. here is another vid of planet of the invaders . this one shows basic squad control and a battle between two gunships . all comments welcome





    here is the game page on itch.io

    https://nkululeko.itch.io/planet-of-the-invaders
  • Whoa, I love the scale of the ships. Makes things feel really epic.

    I find that overall there's a huge amount of visual noise on the screen. Lots of things are very bright or very dark, and it makes it pretty difficult to follow what information is supposed to be important or not. I usually try to avoid letting things bloom all the way to white -- it's particularly easy to let that happen if you have a lot of additive materials going on.

    I hope you're learning a lot on this project! It certainly looks quite ambitious!
    Thanked by 1Kulu
  • thanks Elyaradine . Ive opted to try light maps instead of realtime shadows, thats why i went for ' as many polys as my gfx can push' just to see how much I can cram into the screen , in the absence of realtime shadows. I know what you mean by too bright and too dark. ill try to adjust.
  • hi. dev video number 4 . ive got the shadows working with a tiled texture . looks better, and still runs fine. all comments welcome

  • Hi Caged Photon is now $1 and a new fix is also available on itch.io

    the fix should correct some bugs I didnt anticipate and improves performance on some of the heavier levels.

    Tell your friends.

    Happy gaming :)
  • Hello. im posting my progress of Planet of the invaders. these videos show my efforts to create a spherical planet-like enviroment and getting basic gameplay mechanics working within that spherical enviroment.

    I used spherical gravity and a rigid body that always aligns itself according to the surface ( normal) that its on.

    all crits and coments welcome.

    sorry for the low res video. im rationing my data. hahahahaha!!





  • Hello . here are videos of planet of the invaders . these show the planet i was talking about.

    sorry for low res vids. cant be helped . im rationing data hahahahaha :)
  • http://www.mediafire.com/file/f6jywj6sm8zzk/INVADERSfireplanetV1.6_2017.7z


    Hi . I want to share the latest development with Planet of the Invaders.

    this is a small playable level , that will hopefully feature in the final game. should run at 60 fps at 720p . had fun making this mechanic work. even though i had to walk away from my computer a couple times. this is not the finished product, just a little mechanics test.

    the aim will be to eventually escape the fire planet by latching onto floating rocks. but for now you can latch onto one floating rock and fly around the scene. controls are displayed on screen with the option to customize them to whatever you want.

    all comments and suggestions welcome. This is just a test level , I hope to fix all jerky cameras and animations soon.

    11mb download that unzips to 79mb. use 7zip to unzip .

    cool. laters yo.
  • Hey @Kulu, I tried out this new build.
    It took me a while to get the aiming right, mostly because I was generally falling off the rock. Is the rock made of ice or something? Because it feels like as soon as I start walking in one direction I can't stop and then go flying off the end and spin around forever:


    When I did attach to a rock as far as I could tell it instantly plummeted and I went spinning much like in the video above. What is meant to happen, and what is the goal?
    There is also too much glowing stuff to tell what is going on a lot of the time, for me at least.

    p.s. People will likely feel better downloading from Dropbox/OneDrive/Google drive, mediafire is dodgy.
  • the only goal in this version is to attach to the rock. ive done more edits and will post a better version soon. maybe tonight. i will make the walking less slippery and an option to disable bloom. thanks for the feedback. @roguecode
  • Ah ok. The way the chain shoots out to attach to things looks good. I did find it hard to aim using keyboard keys though. Have you considered using the mouse for aiming?
  • thanks .its easier with a controller with analogue sticks . ctrl+shift+f9 to set custom controls. will look into mouse controls a little later.
  • http://www.mediafire.com/file/14whd0x79hr0yx6/INVADERSfireplanetV2.1_2017.7z

    hi. here is an updated version of the fire planet with chain mechanic. all comments and suggestions welcome.

    14mb download .



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