Ideas and best practices for advertising.
Okay so I’m talking advertising a game, not advertising that goes in a game.
I’d like to hear from both sides, dev’s and players as to what you guys think the best ways are to advertise a new game and get people to play it without being ‘spammy’ or boring
I have made boards on pinterest, a facebook group page, twitter acc and shared on google+, stumbleupon etc. not to mention posting in forums such as this one.
Devs: How do you go about your marketing? any tips for other devs?
Gamers: What do you think is annoying/spammy and what do not mind about how a game is advertised?
I’d like to hear from both sides, dev’s and players as to what you guys think the best ways are to advertise a new game and get people to play it without being ‘spammy’ or boring
I have made boards on pinterest, a facebook group page, twitter acc and shared on google+, stumbleupon etc. not to mention posting in forums such as this one.
Devs: How do you go about your marketing? any tips for other devs?
Gamers: What do you think is annoying/spammy and what do not mind about how a game is advertised?
Comments
http://gamedevelopment.tutsplus.com/articles/an-indie-game-developers-marketing-checklist-including-portable-formats--gamedev-7560
http://gamedevelopment.tutsplus.com/articles/marketing-your-indie-game-the-single-most-important-thing-that-no-one-knows-how-to-do--gamedev-7157
1. An overall guide from Pixel Prospector, useful site, read everything there: http://www.pixelprospector.com/the-marketing-guide-for-game-developers
2. An article from @Nandrew a long time ago about general indie zero budget marketing tactics, it sort of still holds true in general these days: http://devmag.org.za/2009/06/16/zero-budget-indie-marketing-guide
3. How to explain your game to an asshole, something everyone making games should read: http://makegamessa.com/discussion/805/how-to-explain-your-game-to-an-asshole-read-this-if-you-re-trying-to-make-people-look-at-your-games
The bottom line is that marketing, ANY marketing, is a multiplier on what your game is already achieving. You can't elevate a game that nobody enjoys to household name status with marketing, even if you have millions of dollars, millions multiplied by zero is still zero. Only market something once people pass it around without any marketing whatsoever.
Plus, like I pointed out, people don't know how advertising affects them, so you're not going to get much that's useful to you out of the question you're asking from "gamers" - what it'll basically tell you is that gamers say they're comfortable with advertising practices that literally do not earn you enough money to make anything at all. And yet gamers keep playing games with all sorts of advertising literally spewing out of them, that still barely earn their developers enough money to do anything at all ;)
What do you hope to achieve with advertising? Are you trying to advertise something you've made or are you trying to earn income off advertising inside your work?