GDC Vault is up! It's time for 2016 learnings
So, links to cool free content people want to watch?
Here's the 1ReasonToBe panel that Tsitsi and Sithe utterly rocked!
Alexis Kennedy's (Failbetter Games, Sunless Sea) talk about narrative - This is my best talk of GDC.
Here's the 1ReasonToBe panel that Tsitsi and Sithe utterly rocked!
Alexis Kennedy's (Failbetter Games, Sunless Sea) talk about narrative - This is my best talk of GDC.
Comments
Jake Birkett talks about life as a no-hit indie and how he's still making a living with game development after 11 years - I really enjoyed this talk and I feel like it's a great thing for indies to watch whether they're starting out or they've been at this for a while. I felt a special kinship to this stuff because Jake talks about starting around the same time I started thinking that maybe this whole indie thing might be doable, in the middle of the casual revolution ;) (I've been waiting for this talk to be fixed)
Also, here's a link to my own talk for those of you who might be interested (and didn't see it in prototype form in CT) - Shipping Kills Studios.
William Chyr's talk on Level Design in Impossible Geometry
Brandon Sheffield on How to Almost Bankrupt Your Game Company which is also an interactive twine game...
A bunch of 5min microtalks: Everyone Loves to Play
David Edery's Alphabear Postmortem
Ojiro Fumoto: Polishing the Boots - Designing 'Downwell' Around One Key Mechanic
Also, yes, there's loads of content that isn't available for free - you need to have Vault access (which you should have as a speaker @Cheatsi). Would still be keen on organising a viewing get together if there are 2 or 3 talks everyone wants to see but can hold off watching right now ;)
On a bit of a VR schtick at the moment, so...
Colin Northway talking about How Menus Suck in VR - so much coolness and learning here. Argh.
A couple of talks by Kimberly Voll (also working on Fantastic Contraption with Colin, but also at Riot Games), she's a VR researcher, so I was planning to get to these talks in person but I just couldn't :(
This is your brain on VR - unfortunately her other talk isn't free content, sorry.
It was really interesting to hear about the design process of a game that's been in dev for 10 years. I still remember playing the original N and had no idea they had quite so many levels in N++. There's a lot of general purpose level design knowledge that Mare talks about, so recommended for anyone looking into level design.
Twenty Years, Twenty Lessons - Mark Rosewater (head designer of MtG)
Sorry for the quad-post. Enjoy the talks :D