[Comp G] Primitive Space

right so I've decided to try enter one of these again
currently going with a side scrolling shooter
final game to have 3 ship types (square, circle, triangle) and the same for weapon types
with ships and weapons being interchangeable, with the ship body having specific effects on the weapon.
All shape weapons will conform to the same rules more or less.
All circle projectiles will be target AOE bombs with no collision for example.
The only exception might be beams if I include them.

web link : https://skinklizzard.itch.io/primitive-space



so I didn't quite make it so the web link from last update will have to suffice

late build still not finished but with all 3 ships is also available for download

Thanked by 3Pomb roguecode konman

Comments

  • edited
    Right I'm loathe to call this a playable prototype but it technically is.
    no end goal or death penalty but you can blast away at the randomly spawned
    enemies that consist of 2 types, and try to not explode.

    https://www.dropbox.com/s/w59n6axfcsrh2vq/Primitive_Space_0_1.zip?dl=1

    web link here: https://skinklizzard.itch.io/primitive-space

    controls - WASD to move, left mouse to fire


    next up
    - more enemy types (worms, lasers, kamikaze, fighters, railguns)
    - remaining body and weapon types (square and triangle)
    - non randomised level of sorts with a boss thing of sorts

  • right so I didn't make it in time so the web build will have to be my entry
    I did add a download though for the current build if anyone wants to check it out
    I will hopefully finish this when I'm done with my masters thesis
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