I didn't have any issue picking up the mechanics but I am unsure if this is because of my experience with platform games or because you ninja'd it into my head.
Unfortunately, because of how the world can be deformed everywhere you guys are going to have to be super careful to make sure that there are no gaps behind the sprites.
On another aesthetic note, may I ask the context of the beams that reset your shape?
do you still intend on adding more mechanics? Or at this point are you just looking to add more content/levels? How much further do you plan on going before it is a final version?
Are you planning on adding more story elements into the game? Or are you going to leave it quite mysterious?
In the over-world its difficult to know where to go to open the next door. Some kind of progress feedback would make a big difference. In general I found it quite difficult to orient myself. I cant help but feel like there are few notable landmarks. I also didn't really know where I was going, or why. Thats not to say that it should have some grand meaning necessarily, but some overarching context would be nice.
Elyaradine said:Awesome! I love reading problem-solving posts like that.
SUGBOERIE said:@critic How would you find the closest vertex?
Elyaradine said:@Sugboerie: Not sure if you're still working on the eyes, but I imagine they'd have a max distance away from the body, where if they're too far away, their positions snaps to the max distance?