[Prototype] Bad Things Happen, A Game About Home Invasions

edited in Projects
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Bad Things Happen is a game about home invasions. You play as a father desperately trying to prohibit invaders from gaining access to his home and family.


Hi all!

Here is the first prototype for the project I am currently working on: Bad Things Happen.

My focus for the game is the provide the player with the experience of facing the unknown- that feeling that makes you pause when hearing a noise late at night. It is essentially a game of hide-and-seek between an enemy and yourself, the stakes of which is the safety of your family and your possessions.

It is very early in development at the moment, and riddled with bugs. I appreciate any amount of feedback you would like to give- like seriously, anything at all (see below for some focused questions).

Play Bad Things Happen Here: http://bit.ly/1m1J9WE
*Note: You will need the Unity Web Player plugin for your browser, which can be found here: https://unity3d.com/webplayer

Gameplay
The game is split into two “stages”: upgrade and defend. During the upgrade stage you can buy an upgrade if you can afford it, and during the defend stage a burglar tries to break into your home and either reach one of your possessions or family members.

If the burglar reaches a possession he steals it, if he reaches a family member, “bad things happen”. Moving into the same room as the burglar causes him to run away.

Upgrade Stage
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Defend Stage
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Focused Questions
1)Did you understand the goal of the game?
2)Did the music fit with the theme?
3)How was the pacing of the game, did you feel things happened too quickly or too slowly?
4)Was there anything you felt is broken, or what you feel is the "most" broken?
5)Was there anything you felt worked well in the game?
6)Anything else?

DevLog: http://forums.tigsource.com/index.php?topic=40750.0

Thanks in advance for any feedback!

Comments

  • edited
    Was this inspired by The Castle Doctrine?

    Edit: I see this was already asked on Tigsource.
  • I actually only found out about The Castle Doctrine after I started this project. I was inspired by real life stuff happening this year. It does have very similar subject matter though, hopefully I am approaching it in a different way. Honestly I havn't played The Castle Doctrine yet so cant really say.

    Mechanically I was influenced more by FTL and pretty much every tower defence-like game I've ever played.
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