Unity 4.3 Sprite Question

edited in General
If anyone has been using this feature, perhaps you can help me out:

What would the correct method be of instantiating sprites at runtime with a script? I've got a spritesheet loaded but I haven't made a prefab for each type of tile. Is there a reliable way of doing this (create a sprite, set its spritesheet and sprite name, for instance: Forest/Tile_1) or should I really be going the long route of creating prefabs for everything?

Comments

  • I just realized I'd need to set up polygon colliders per sprite as well so I might as well go the long route.
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