Wes's Art Dump

edited in Portfolios
Okay, so I majored in Illustration for the last year of my degree (last year :D ) and minored in 3D and Stop Motion. Which means I've got an eccentric skill set *slightly* removed from the gaming world, but I'd like to see how I can adapt my stuff to fit into games and hopefully work with some of you to produce some awesome 2D stuff (I can model in 3D, but as soon as I have to rig something I'm out :p ). I'm also REALLY getting into interface design and UX, if anyone wants to risk me making sumthin horrible, I need to get some experience and get a proper portfolio going (one that is more appropriate for this community).

Anyway: stuff.

Stylised Characters:


Detailed Character Work:


Other Thangs:


My Behance Portfolio if you want: http://www.behance.net/wesselmatthews
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  • It's all very eerie. I like it a lot!
  • Wow awesome stuff! I really enjoy the very simplified black figures that you began the forum with. Your work is creative and I look forward seeing more from you.

    On a side note I would like to see some more resolution on some of the character paintings you have done. You seem to have stopped a few of the paintings half way through and I think they have a lot of potential.
    Thanked by 1Wes_Matthews
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    I really like the alien mind control image, I like the colours, I like the humour.

    Looks like you've experimented with a lot of different styles, which is awesome. Like @TasticLuc said, most of your work is a little rougher than I'd expect in actual game production.

    Nothing wrong with having a 2D game development skillset (in fact I have found it harder finding good 2D game artists than good 3D game artists in this country).

    If you are looking to adapt your skillset to game art, and prove it to prospective collaborators, a good thing to try is draw-overs of games. e.g. Take an old game like Flashback and draw over it in your style. I mention Flashback because of your jungle image, and also there is an HD remake of Flashback which isn't all that great looking and has much more confusing visuals than the original.


    It's easier for someone to commit to working with you if they can see what your work would look like in a game (rather than having to imagine it and hope that their imagination is accurate).
    Thanked by 2hanli Wes_Matthews
  • Really beautiful work. I look forward to seeing more!
  • @TasticLuc : A lot of those paintings got canned halfway through as production art and illustration are WORLDS apart (for the most part, anyway) and I was trying to get my own illustration style up and running (like the first characters). I'll get some close ups in later today, along with a WIP of another thing I'm working on. And thanks. :)

    @BlackShipsFilltheSky I'm totally going to take your advice! I'm gonna have a look today at something that seems like fun (quite honestly I love Flashback the way it is, but then it reminds me of games like Pitfall and Lomax and Simon the Sorcerer's art and I'm heavily biased towards that era's visual flavours). For the developers sake: in the case of say a character sprite, should I present a sprite sheet, an animated gif, both? While I'm on this I'd like to know what the developers want to see.

    Anywho, thanks for the advice guys! Let's see what I can do. Hmm... I'm very tempted to look at Day of the Tentacle, but then I think that game is an artful god and you don't mess with gods...

    (I never hit send :P, this was meant for the day after I posted these)
  • Okay, some close ups and some other stuff. I'm working on reproducing a screenshot from a game and redoing all the visible elements, but work's been keeping me busy (on the upside, it's the first time in my life I'm actually getting paid to paint, so I'm very happy). I'm not sure what company policy is here, but if it's allowed I'll post some stuff from work I think is suitable here. In the meantime: STUFF!

    Haremageddon was a game I was working on for Flash. Actionscript is a bitch though, and I only got as far as getting a looping parallax background.


    Close ups:

    Other Things:

    Hipsters on Fire was a zine I did. Long story short it's a style I really wanna develop and animate, get some landscapes going and seeing as I can do an inventory, produce a game interface.

    Okay, that's it for this week. Next week I'll have some dedicated in-game art for you guys, so ready those crit guns.
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  • Very, very cool. I love it all.
    Which means I've got an eccentric skill set *slightly* removed from the gaming world.
    Nah, I think your skills are very applicable. Are you working yet (I got the impression that you are still studying or just finished, but could be wrong)? I'm interested to see where you end up. Hopefully somewhere where you get to use your talent -- I've seen too many talented artists end up at graphic design jobs that eat their souls (not saying all graphic design jobs are bad, just those particular ones).
  • I've got a design and animation job that's eating my soul. Haha, trying not to get complacent so I spend my nights producing the kind of stuff I'd rather be doing in the hopes of opening up a few doors at some point.

    And thanks, if people like the stuff there might be hope yet. :)
  • Hey guys. I need some technical input. Working on as isometric tileset and I wanna know what kind of technical restrictions there are for this kind of thing. My tiles don't fit neatly into the diamond shape and have a bit of an overlap, this way I could break the hard lines a bit on the edges of tile sections, how big an issue is that for people working with isometric tiles?


    Anyway, take a look and tell me what you think. The colours are for the most part a bit of a retinal-burn bright, will tone them down a bit I think, but the tiles should work well for something colourful. Think Legend of Zelda: The Windwaker meets Minecraft. If anybody thinks they can use these, I will release them as free to use, just gimme credit. I'm making trees and rocks and stuff too, if you've got tiles in mind that would be useful, I'd like to hear about it.

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    I've been working on a touch screen GUI for Sun International's Kiosks. The mock-ups don't have all the text in as that gets done on the coding side (it's multilingual) and the MVG card image is to be replaced with the Sun logo, but here's proof that I'm not completely useless as an interface designer. Should be running in casinos later this year, but i'd like to try something with a more prominent theme given the opportunity.

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  • Meanwhile, back in the world of digital painting and illustration, I present to you the dragon I'm working on.

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  • Final version. Would love to do more but I've got some other projects that need love.

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  • Some character designs and posters.

    Steampunk Girl:

    Camp Guy:

    Doom Goat Rider:

    Beasts in Battle:

    Beware the Sauce Poster:
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  • I want a "beware the sauce" T-shirt
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  • New work in progress: Evil Boy. Have finally gotten 2D character rigs to work in After Effects, so wanna see if I can create a sprite of this guy and some others, though I haven't done a walk cycle in 2 years and from my first few attempts I can assure you: it is NOT like riding a bike. o_0

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  • Wow, some awesome stuff. I especially love the upside down person in water.
  • Doom Goat Rider! This needs to be a game! :)
  • Perhaps a simple side scroller? Haha, I need to justify myself to the game devs in advance: yes I'm building a game around the art and not the other way around which I admit is not ideal, but I'm here for the pretty. ^_^
  • Update on Evil Boy. Think most of the fleshing out is done, now for hectic cleanup.

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  • They got into our house and stole my Wacom, laptop and camera last week. My boyfriend took pity and got me a Cintiq!!! Anyhow, here's my first thing from there.

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    Thanked by 2shelton texhkt
  • They got into our house and stole my Wacom, laptop and camera last week. My boyfriend took pity and got me a Cintiq!!! Anyhow, here's my first thing from there.
    Argh, noooo! ... Wait, yay? Win boyfriend :)

    Thanked by 1Wes_Matthews
  • Going to the MGSA meetup in Cape Town tonight, so thought I'd remind you guys that I'm alive in spite of my first CT winter (I'm new here).

    Here's some production art I did for a project a while back, it ultimately fell through though. Was supposed to be a short animated music video about a VERY uncomfortable encounter in a restaurant. I thought it's a pretty decent display of the process and something that might be appropriate for a point 'n click adventure game. Let me know what you think.

    A few frames from the storyboard:

    Character Design Process:
    The story itself was actually quite crude and explicit, se we decided to temper it with a bit of cartoony cuteness.

    Further Development on the male lead:
    After selecting a winner, some fine tuning options for the client.

    Animation Prep:
    Her puppet, almost ready for animation, both assembled and with the pieces separated. Pieces are kept rounded where joints will be to accommodate movement, and facial features are kept separated to accommodate for replacement parts (blinking and mouth movements).
    The set pieces:
    The set, being 2D, relied on parallax scrolling to achieve depth.
    And a mockup of all the different pieces assembled:
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  • Very very nice dude! I like it a lot! Can definitely see that illustration is what you are really good at, and you you've got quite a big variety of styles you can pull off. Will keep you in mind if I need ever need someone to draw me something for a game :D
  • you are amazingly talented man, keep up the good work
  • Been a while, but finally got back into it. New piece.

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  • Quit my day job, freelancing full time again, back to pimp myself out.

    Here's the tileset I'm working on for a little art demo I wanna get out: parallax scrolling forest thingie. (My copy of Rayman Legends recently bombed out a bit revealing some of the lighting maps they use in game, if ever I get THAT much time to work on it I'd love to build something a bit more versatile in terms of colour and lighting.).


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    In today's installment:

    I built a set for Nessie. Water was made by using these swirls, spinning them, stacking them, then staggering their animation using a bit of javascript. Was an experiment more than anything else, but it created a decent effect and plausible stylised 2D water.



    You can watch it in HD with a bit of lighting and DOP here.

    This was my first ever YouTube upload so any feedback in that regard is very welcome :D
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  • I love it all but I adore Nessie! Looks fantastic! :D
    Thanked by 1Wes_Matthews
  • I love your art man, let's collaborate!
    Thanked by 2texhkt Wes_Matthews
  • @texhkt

    Thanks man. I'm chuffed with the water, but also that Nessie seems to be a bit herpaderp.


    Sent ya a DM. Let's dooooo eeeeet. :D
  • Today's installment: interstitial screens and illustrations I did for a social app. These screens were mostly canned as we found they interfered with the flow of the app too much, but I liked 'em so spruced them up a bit for my portfolio (and bloated the SVG files in the process *shrugs*) as I thought they're a nice example of vector work.


    The app itself was a social/dating app aimed at feature phone users in Africa, around 18-25 in age.
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    Stop Motion project I did titled "Circus".

    Salvaged rat bones from owl pellets (pretty much as gross as it sounds), strung them together and shot this on a 3 tier multiplane using a DSLR.

    Rigged the Freak in a Tank to show the rendering process and make a looping splash image.

  • Some characters I did for a world I'm building to keep my Instagram account busy.


    From left to right:
    Pop-up Murderer, Greasy Merchant, Needle Princess, Omen Bearer, Tranquil Mystic.

    If you like you can follow me on Instagram (wesselmatthews). Wanna do at least five more of these and start looking at environment design.
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