Asylum Jam, 48-hour horror game jam - 11-13 Oct 2013
"To explore spooky gaming outside of mental health stereotypes"
http://asylumjam.tumblr.com/
The primary rule is "You should not use asylums, psychiatric institutes, medical professionals or violent/antipathic/’insane’ patients as settings or triggers"
Who's keen?
http://asylumjam.tumblr.com/
The primary rule is "You should not use asylums, psychiatric institutes, medical professionals or violent/antipathic/’insane’ patients as settings or triggers"
Who's keen?
Comments
Sounds cool, gotta see if I can make it!
@Fengol, are you planning on doing an event for it or are you just asking who wants to participate in general?
I actually really like the theme. It hadn't occurred to me that the negative portrayal of mental patients is so prevalent in horror games... and now that I'm aware of it, it seems like a great reason for a horror jam. (Ideally I'd like a more constraining theme, but this theme has a good cause behind it is what I mean, and if some good games emerge from this jam then that might help that cause).
Personally I'm big into the Cthulhu mythos which can happen anywhere but always deals with going mentally unstable and insane. I want to do some interactive fiction focusing on some other primordial fear.
Because it's a 48-hour competition I'd recommend Twine and the Choose Your Own Adventure style which is easier to implement and allows you to focus on narrative rather than handling all possible character options in Inform.
Progress on Jaco's side. I'm doing the writing and story-figuring-outing in Twine, and he's making it pretty in Unity (though he tells me everything he's doing could in theory be done with HTML/CSS, so Unity in this instance is not essential; just a bit quicker, perhaps). The map on the left has 'nodes' and when you click one, it moves a map pin, loads the associated text and drops a new photograph onto the stack on the right. The photos do form an actual stack and drop in at a random angle.
Also, when writing horror game in Twine, ensure dialogue trees form pentagram. #ProTips
(Don't pay too much attention to what you can see of the dialogue in the boxes - I was in the middle of changing tense :P)