Free Parley 1.1.1 for all South African Game Developers.
Hey Guys
So as some of you know we did a small showcase on Parley at last nights Community evening. We first of all want to thank those of you that were there for your support and enthusiasm last night. We loved sharing this tool with you and hearing all of your feedback.
as you know by now Parley is "a professional Quest and Dialog editor for games developers. Built with copy writers in mind. It uses a simple way of integrating quest and dialog events. Leaving you to writing dialog and build your Unity game." You can take a look at all of the features of this tool on our website
So last night we chatted about two things. The first of which is that we have been working with Leslie young who has now finished the plugin to integrate Parley and UniRPG. We are really excited about being able to connect with our developers and game makers in South Africa.
The second thing we chatted about last night is the fact that we are giving Parley to all South African developers for free. If you [email=info@celestial-games.com]email us[/email] we will send you a full free version. We would love to hear any feedback you have once you have used the tool.
Once again thanks for last night guys :)
Comments
1. Is this localisation friendly?
2. How are you storing your text in-game? If you're using key-pair dictionaries (which tend to get used for localisation) then large dictionaries currently have problems where they crash Unity's heap management pretty hard in the web player (this might happen outside the web player too, but for larger dictionaries). I have no idea if this is fixed in Unity 4 though - support said it was, but they didn't seem to understand our problem in the first place.
Both of those are big opportunities for problems that devs can easily run into, meaning that positioning your plugin as something that solves those issues is a potentially a good idea :)
Localization is actually planned down the road (dataset* required for it). I have been looking at various large BSP solutions currently working on the expectations of 500k records with no more then 10ms look up time. (That's what I want not what I might end up with) This was largely due to the issues I recall you having with the large trees (benefiting from your experience there ;) ).
@tuism dare I say lets build a gamemaker version together? :) Issue would be from my side I have zero experience with gamemaker (head hung in shame) but its certainly a good integration destination for Parley. The scripts in Parley are straight forward and I expect fairly easy to port to other platforms. I will download gamemaker this weekend and do some tutorials. That said I always feel that until you build an actual project you can't be sure you nailed the issues. There are others in the community asking for a different integration too. So I will be putting a download together for non unity users to pick up and look at.
* DataSets are not exactly like databases but will have a few themes in common. I don't want to get into too many details since I am still designing fixing and fighting with the concepts here. They planned next since we need them in one of our current projects. All future version will remain free to South African devs
But that is of course a consideration I'll have more of after I nail down the basics, so I don't idea/scope-creep myself into oblivion. Any questy dialogue bits I'll need will probably be very rudimentary, so just a system to keep my dialogue out of code would be great (which is what I imagine the tool's original intent was anyway).
And yeah I'd gladly help in whatever I can to get a gamemaker version working, but to be honest my dev experience is very very poor. Julian just blew my head clean off by using pie and cosine and angles. So again, I'll help as I can, but I've no actual integration experience :) (I only know that game maker takes dlls... Or something...)
Should have been this.