[#PROTOSHI] 4 ADVANCED Escape Darkness
I decided to go with a First Person Puzzle Game to tie into the out of reach theme this week.
I was inspired by Lightmatter (Another puzzle game based around light) so I tried to build a trigger system around the balls of light.
The 1 puzzle isn't anything very complex but it shows off the mechanic and fits the theme.
Escape Darkness
I was inspired by Lightmatter (Another puzzle game based around light) so I tried to build a trigger system around the balls of light.
The 1 puzzle isn't anything very complex but it shows off the mechanic and fits the theme.
Escape Darkness
Comments
Another idea could be having to create enough light on a specific point to get it to activate.
Keen to see what you do with this. :) Good going.
In Escape Darkness I kept trying to jump and grab the 3rd light hanging on the arch :) Would helped me to have a more cues when an alter was activated (I saw the candles light up but didn't realise that it also opened the gate).
Overall nice job, cool entry.
Only issue I have is that the light sphere is a little bit too big, otherwise. Good Entry, well done!
who knows maybe in the future
The reason I'm asking is because, if it is the latter, then it is a very simple puzzle system to build.
You just need to check for the correct placement of the shadowcasting objects... like switches...
the fact that their shadows create an image or shape is merely a side-effect that the player presumes to be a visual solution to the puzzle... but in reality it is merely a cosmetic result of correct positioning.
Think it must probably check for the objects rotation.