(SA GAME JAM 2019) SpyMan
jam name: SA GAME JAM 2019
Project Name : SpyMan
Level of experience : Hobbyist individual
48hr entry
link :https://drive.google.com/open?id=1vu8o9hK9uhuElNiCUrWWg1xfbSRrYxV1
discription: your a trainee spy, undergoing a test to see how u perform with no spy tools. escape the rooms before the time limit is reached and youll pass if not you lose.
Project Name : SpyMan
Level of experience : Hobbyist individual
48hr entry
link :https://drive.google.com/open?id=1vu8o9hK9uhuElNiCUrWWg1xfbSRrYxV1
discription: your a trainee spy, undergoing a test to see how u perform with no spy tools. escape the rooms before the time limit is reached and youll pass if not you lose.
Comments
a short video explaination of my game.
I like how you have to look so carefully to find the little things in the game.
I haven't managed to get passed the Electronically Locked Door, but will continue trying for a bit. :D
Nicely done.
Struggled a lot initially, while panicking as I ran out of time. Failed a few times. THEN, my master spy skills activated and I flew through the first few challenges (realising how to make picks helped a lot).
Got very close to finishing, but I was short one pick.
Second playthrough: This time I was determined. Managed to end with a time of +-38s left
I enjoyed the panic of running around a room and frantically trying to craft things, the music was very fitting. The character movement also felt nice.
Some minor suggestions/problems:
- The paperclips are very hard to see (if we should be able to see them at all?). I thought they were in trash cans at first, but after being one clip short for quite some time I just spam-pressed E around any chair or piece of furniture I could find. Same with some of the other darker objects.
- I was able to solve my lockpick shortage with some parkour (there were two instances where I managed to leap over walls, throwing me out of bounds once).
- Crafting only goes one way. So if I put object A on top and B below, it won't work, but if I put B on top and A below it does. This made me think "Oh, these things can't be crafted together" at first. Figured it out though :)
- Some of the menu text is very hard to read. When I started the game I couldn't see which button to press to play since the bottom text was being displayed over a black background. A white square behind the menu text should solve this.
Very cool game :) Lots of fun! If the game gets more levels in future, I'd happily play again.
fixes:
updated the options menu and some texts so its more easily visible
changed time limit per room.
changed crafting back to normal crafting so nothing needs to be in a specific order anymore
link:https://drive.google.com/open?id=1pYUcH783MulLCoUZrSrpQFgGbdpZSMsn
Okay, so I played the game for quite a while. I feel that the concept you came up with really does fit the theme well. I can see you used UE4, and from experience I know it's not the easiest thing in the world to get everything working smoothly. There are a few elements I really did enjoy but some annoyances as well.
The Good
Taking part in a spy exam is cool I'm not gonna lie. I actually thought the fact that you have to combine objects in a certain order was nice, really don't understand why other people are complaining about that. The animation on the character was actually rather smooth and it didn't really bother me. I also thought that the inventory system and the way the props looked once combined was not bad. Crafting new items did entertain me and looking for new combinations kept me busy.
The Bad
Sadly I never managed to complete the game. I guess I'm just not spy material QQ. Anyway despite me not being 007 worthy I do feel that it was not entirely down to my low IQ. The objects are hard to find due to some visual disasters. I don't mind having to work hard to locate something, but if the reason for that is due to technical problems rather than design I'm gonna complain. I did manage to craft the fake ID card but never found any use for it.
Recommendations
The UI and background clashing with the text issue ( as mentioned by others) gave me a slight headache.I will also recommend using a higher intensity on the skylight to make the indirect lighting brighter. Make sure when using a mirror modifier with a subdivision modifier to delete the internal faces between the 2 halves that will prevent the weird seam that ran across the middle of your character.
This was rather good for a 48-hour project and I encourage you to keep on developing games!
Reviewed by Gerhard Botha from the BioCraft Team