Broforce Level Designer for New Broforce Update
Hey, we want to update Broforce at some point, but we're having difficulties with the workload.
The problem is we ALSO want to be searching for a new game to work on, and we can't do both things. Broforce really needs a final glorious update to say thank you to fans and to round out the roster.
The biggest chunk of work for the new update, the part that has always been exclusively my job, is building new levels. We want a lot of new level content, and we don't have anyone other than myself to do it.
What I want to ask is: Is there anyone in this community that has made Broforce levels? (and if that is too big an ask, is there anyone who enjoys making levels of any kind and appreciates Broforce).
And mostly, is there anyone who could be employed for a few months making levels? (Preferably in-house, so we can supervise and test)
This is a paid game developer position, which will last at least 6 months (possibly longer).
The salary really depends on experience, this job doesn't require any game development skills other than level design (so an art portfolio or a programming portfolio etc isn't essential). It could be anywhere between R18000 and R38000. Though a passionate junior with a level editing portfolio would be our ideal candidate.
Unless there already is someone with excellent Broforce level design skills, there will have to be a lot of training on the job. The new levels need to be as good as the original levels (or better).
If you can't demonstrate a love for level editing please don't apply. Level Design isn't a calling everyone feels, and (if I do say so myself) Broforce levels are very involved.
Please post links to Broforce levels in this thread (that of course is the ideal portfolio). Otherwise Direct Message me.
The problem is we ALSO want to be searching for a new game to work on, and we can't do both things. Broforce really needs a final glorious update to say thank you to fans and to round out the roster.
The biggest chunk of work for the new update, the part that has always been exclusively my job, is building new levels. We want a lot of new level content, and we don't have anyone other than myself to do it.
What I want to ask is: Is there anyone in this community that has made Broforce levels? (and if that is too big an ask, is there anyone who enjoys making levels of any kind and appreciates Broforce).
And mostly, is there anyone who could be employed for a few months making levels? (Preferably in-house, so we can supervise and test)
This is a paid game developer position, which will last at least 6 months (possibly longer).
The salary really depends on experience, this job doesn't require any game development skills other than level design (so an art portfolio or a programming portfolio etc isn't essential). It could be anywhere between R18000 and R38000. Though a passionate junior with a level editing portfolio would be our ideal candidate.
Unless there already is someone with excellent Broforce level design skills, there will have to be a lot of training on the job. The new levels need to be as good as the original levels (or better).
If you can't demonstrate a love for level editing please don't apply. Level Design isn't a calling everyone feels, and (if I do say so myself) Broforce levels are very involved.
Please post links to Broforce levels in this thread (that of course is the ideal portfolio). Otherwise Direct Message me.
Comments
I've sent you a DM :).
because I have been playing with code from that tutorial for months and want to know if I can apply. Thank you.
I don't think that tutorial has that much baring on this job's requirements.
The reason why is this isn't a coding job, it's a content creation job. It's not required that the person doing this even touch the Broforce code. It's not about building a level editor so much as using one. Though of course being able to make tweaks and changes isn't a bad thing, but it's not the actual requirement for the position.
I don't know if you've heard of us, but some community level makers and myself decided to create a group and apply. I think that this would be the perfect way to end the history of Broforce, an ultimate update for the fans and by the fans. Of course, we're not asking for any pay of any sort. However, we cannot work in-house.
Our group is actually composed of Soup Calhoun, Pudding and myself, and others might be willing to join. Since you are asking for our creation, here you got them.
First of all, Soup would like to show these levels (https://steamcommunity.com/sharedfiles/filedetails/?id=901792999 https://steamcommunity.com/sharedfiles/filedetails/?id=699925580 https://steamcommunity.com/sharedfiles/filedetails/?id=581039507 https://steamcommunity.com/sharedfiles/filedetails/?id=581037274 https://steamcommunity.com/sharedfiles/filedetails/?id=394212339 ). He also wrote a guide on steam about level design tips and another about advanced triggers. He even modded the game to have a custom level editor.
Pudding made some very popular levels, such as Fog Fort (https://steamcommunity.com/sharedfiles/filedetails/?id=844083869 ) and Heavy Weapons (https://steamcommunity.com/sharedfiles/filedetails/?id=770461101 ). He also made some experimental campaigns and masters triggers very well.
I made a 190 levels long campaign that takes (almost) everything in the game. Clearly not the best I can do but it has some nice things. (https://steamcommunity.com/app/274190/discussions/0/1728701877502855323/ ).