Pierre said:Things that didn't feel good:- the grappling hook travels really slow.- enemies die unceremoniously. need some impact FX- not enough perilous jumps. There was no danger of falling to my death.Things that didn't work.- Shooting left only works while you press left. (Perhaps store the value of the last pressed direction, and apply that to your projectiles.)- Shortcuts didn't work. I reached the end of the second room but there was nothing to explain that I needed to kill everybody first. It was just a minor inconvenience though)Are you going to work more on this?
vfqd said:I'd have really liked it if you could move in one direction and throw daggers in another. A suggestion: since you have the player aiming with the mouse for the grappling hook anyway, why no just use the relative cursor position to determine which side they're shooting? I.e. if the cursor is on the right have side of the player, they shoot right, and vice versa.
konman said:I am curious, how did you design/develop your levels? Do you mind sharing? They work very well. 2 -dim array? Are you using any tools to help you? I'm thinking Tiled-editor?
It's a shame that I'll have to patch this out.
SpaceDassie said:I really enjoy the flow and responsiveness, although I did glitch through the wall a couple times.
Asriele said:It's a shame that I'll have to patch this out. Why? No one has to know, we wont tell anyone.