[SA Game Jam 2018] Toppling Tower Tremendous Torture
Jam name (SA Game Jam 2018)
Toppling Tower Tremendous Torture
Professional
48hr entry
72hr update: v2
https://drive.google.com/file/d/1ji8f5zP5v6id_cap7ekNdn5vz2tFHG8s/view?usp=sharing
After Hours v4
https://drive.google.com/file/d/1wCHJV0vPPmNKyaVQAEDi6mnH7ZBcYnd3/view?usp=sharing
Toppling Tower Tremendous Torture
Professional
48hr entry
72hr update: v2
https://drive.google.com/file/d/1ji8f5zP5v6id_cap7ekNdn5vz2tFHG8s/view?usp=sharing
After Hours v4
https://drive.google.com/file/d/1wCHJV0vPPmNKyaVQAEDi6mnH7ZBcYnd3/view?usp=sharing
Comments
How high can you escalate your self and your score !
https://drive.google.com/file/d/1GiDp-hWoiKMiZaLSs8i4XQEnUSnR8G60/view?usp=sharing
it took me a while to realise that the left click button just randomly chose I actually thought you were aiming at the borders and picking those as your building blocks and I actually think that could be really interesting mechanic. It could
A) where you can design levels based on the border that are around the player. The player can only use what's around the borders to make build their stack and then they can see how high can get with just what's around the borders
B) or just have it that players go to the borders and they really look at the things that they want. So they go and find what they want just as it is nice to place in the middle it could be nice to walk to the side and then choose which block you want. Instead of just like randomly clicking the left button and hoping that you get the block you want
lastly, I wasn't too sure how my high score was calculated. It just seems stuck at 11. What is the actual goal here? Was a bit lost on that. I'm assuming it's to get the highest stack.
Nice start. First to put up a build. :D
Also if we could rotate the blocks so that they are oriented vertically, that would be cool. (So another click modifier that rotates on another axis)
There also looks to be a bug in the build where if you jump/fall of the platform, you hit some sort of reset trigger I guess? Only thing is it doesn't reset you, just seems to freeze the camera in place. And you have to close the game and re-open.
Other than that I enjoyed it and enjoyed trying to see just how high I could go.
And I would've reached the moon, had it not been for those meddlin' benches..
https://drive.google.com/file/d/1ji8f5zP5v6id_cap7ekNdn5vz2tFHG8s/view?usp=sharing
@vince[quote="vince;52182"]
Looking forward to seeing whether you'll be able to add anything between this build and the end of the comp!
So I tried the new version, and I like that I can more accurately position the blocks, however the fall time might be a little too long, as it prohibits progression. So maybe increasing the rate at which the blocks fall once placed.
Also I tried, and I am quite sure that if I put two pieces perfectly together, with a one block gap between them at one point (as a result of their shapes), I couldn't place an additional piece to fall into place. I've attached a screenshot of the situation.
I've tightened the collision boxes and now a basic mutliplayer code is working.
https://drive.google.com/file/d/1RYwNx_uYs5BBv-3lr3u8-wwqhyN1Hr2H/view?usp=sharing
Introducing Tetrie with V4 !
Link: https://drive.google.com/file/d/1wCHJV0vPPmNKyaVQAEDi6mnH7ZBcYnd3/view?usp=sharing
Now I have no Idea how to actually set up the player area for competitive multiplayer ?
And I want to add some modifiers, any ideas from anyone ?
How is the experience ?!
I know Unreal has some in the box Vr code maybe try it without the Virtual Desktop ?
wish I could crowd fund a VR headset xD *poof*
Edit: Maybe look into the VR SDK to make it VR native? I know so little about that stuff...