[SA Game Jam 2017] Truth Be Tolled
- SA Game Jam 2017
- Truth Be Tolled
- 2 Students/ 1 Hobbyist/ 1 Diverse
- 48 Hour Entry
Members:
Andrea Hayes - @PartyPanda
Bracken Hall - @Bracula
Benjamin Crooks - @BenCrooks
A tax collecting, resource managing, people handling, tower defense game that revolves around the politics that take place at the gates of a kingdom.
Here is our submission: https://drive.google.com/file/d/0B9E6sMTMbFkJcFpRVUtaR2loODA/view
5 minutes before the cut off >.< PHEW!
We carried on working overtime to squash some last-minute bugs. Bonus 2-hour-late submission for your enjoyment!TruthBeTolled(Windows)
- Truth Be Tolled
- 2 Students/ 1 Hobbyist/ 1 Diverse
- 48 Hour Entry
Members:
Andrea Hayes - @PartyPanda
Bracken Hall - @Bracula
Benjamin Crooks - @BenCrooks
A tax collecting, resource managing, people handling, tower defense game that revolves around the politics that take place at the gates of a kingdom.
Here is our submission: https://drive.google.com/file/d/0B9E6sMTMbFkJcFpRVUtaR2loODA/view
5 minutes before the cut off >.< PHEW!
We carried on working overtime to squash some last-minute bugs. Bonus 2-hour-late submission for your enjoyment!TruthBeTolled(Windows)
Comments
Should we let this level of sass into our Kingdom?
Can the club even handle me right now?
BRING OUT YER DEAD!
You guys are going to start giving me an inferiority complex!
Thanks for playing!
Time to sleep
Edit: What tech did you use for the branching conversation?
@konman - We used a program called Yarn which works really well with Unity. I wrote each character's dialogue in Yarn and then put the content into a Canvas in Unity :)
I just wanna know which version you played? And if it was windows/mac. We had some issues with mac early on, but they should be fixed in the latest build on itch.
Thanks for the feedback though! Glad you enjoyed it
So it is always interesting to see how people use other technologies in the narrative field.
The art is awesome! You guys managed to put a great amount of character is so few pixels! It is really impressive! I also really liked the dialog.
Just some tiny bits of feedback from my side. I feel like the characters walk a bit slow, it was a bit frustrating waiting for them to arrive. I feel like speeding them up ever so slightly would really help, either that or a simple backing track would have maybe lessened the frustration. We managed to find a treasure trove of useful sounds on freesound.org . Just my 2c. Definitely, going to play some more of it :)
@Bracula I would love to hear about your experience with Yarn! I have been meaning to play around with it. It seems very useful! Did you find any good tutorials or resources for using it? Or did you just use the documentation provided? Since you say it is a bit dense and takes time to get your head around it, would you be willing to share any code snippets that may ease the path for others trying to play around it? Worth a try... ;)
Once again you all did a mighty fine job!
We had actually planned to have it so that there was a feeling of slowness, and patience to the game, but there were a few mechanics that we didn't have time to implement to complete that idea. Music and sounds definitely would have helped, and I think we'll definitely have a look at updating that in the future.
As far as Yarn goes, @PartyPanda was in charge of the actual writing of the dialogue and the network of nodes for interactions, which - as I'm sure you know - is basically done in Twine. It works much the same on that end, with a few minor differences. The difficulty came in with the integration into Unity. Unfortunately there were no good tutorials to help with that, and the documentation is largely fragmented and unfinished. I managed to figure my way through it by playing around with the Yarn Spinner Unity package demos in a separate project, and then transferring that into our jam project when I got the hang of it.
I'd be happy to share some tips and tricks I learnt during the jam, but I must admit that there is still plenty I don't understand about it. For the most part, I used the example scripts provided in the package and just edited various functions to suit our specific needs. I'll post some snippets here once I've cleaned them up and figured out a practical way to explain them, but in the meantime I highly recommend just downloading the example project to get a fundamental understanding of the system.
If you have any specific questions, don't hesitate to ask, and I'll try to explain as best as I can.
Thanks again for playing!
What I liked:
- The dialog was well done
- The easter eggs were awesome (Monty Python!)
- The art was wonderful and well balanced
- It seemed my choices would have consequences.
What I felt meh about:
- The time between people heading to the gate, I felt the animations and game speed was a bit too slow. I felt like I was waiting more than interacting. Maybe it was by design, simulating a guards boring job.
- I didn't see the consequences of my choices :(
What didn't work:
- After playing for a while no more people came to the gate, at first I thought it was a fluke, but I left the game running, but no one pitched up.
Fun idea, would be interesting to see more.