[Comp I] Kings
Hello all.
So I was quite stumped as to what to create but promised myself that I would make something, so here it goes.
My game will be a Mario/Uther Party-ish game where 4 players compete against each other in various mini-games for the overall highest score.
I am basing the design off of the popular drinking game called Kings.
So how it will work players will take turns drawing a card from a circular deck, and everyone will then partake or play that particular game. So the mystery(what little there is) comes from not knowing what arena/game you will play next.
I will then try(<= Important) to make each mini-game mystery focused in itself. So a player draws a card->Screen Fade to black->Shows card center screen->Fade in new scene with corresponding mini-game.
Example:
Player D Draws the King Card.
Game related to King is then played next.
List of Mini-Games:
Ace: Waterfall - Players need to dodge waves of traffic while crossing the road to score points. First to 5 wins or last alive.
10: Zen - Scene will have floor divided into 4, every few seconds 3 of them will turn red and one green, you then have a few seconds to get onto the green section or lose. Repeat till one player remains.
Some of them are not fully figured out yet but I will focus on getting one mini-game completed so I always have something to hand in, since if I only finish one I can still have something. Also 52 cards are quite a lot, so I might make it only 2 suits.
Play/Download on itch.io
Controls: Left Analogue - Walk
X - Jump
A - Double Punch
B - Faceplant
LB/RB Hold - Grab Left/Right
Any idea/criticism/question is welcomed.
Also I am using the Physics Characters provided by Evan to learn more about it since I have never done something like that. And I understand that it may count against me.
So I was quite stumped as to what to create but promised myself that I would make something, so here it goes.
My game will be a Mario/Uther Party-ish game where 4 players compete against each other in various mini-games for the overall highest score.
I am basing the design off of the popular drinking game called Kings.
So how it will work players will take turns drawing a card from a circular deck, and everyone will then partake or play that particular game. So the mystery(what little there is) comes from not knowing what arena/game you will play next.
I will then try(<= Important) to make each mini-game mystery focused in itself. So a player draws a card->Screen Fade to black->Shows card center screen->Fade in new scene with corresponding mini-game.
Example:
Player D Draws the King Card.
Game related to King is then played next.
List of Mini-Games:
Ace: Waterfall - Players need to dodge waves of traffic while crossing the road to score points. First to 5 wins or last alive.
10: Zen - Scene will have floor divided into 4, every few seconds 3 of them will turn red and one green, you then have a few seconds to get onto the green section or lose. Repeat till one player remains.
Some of them are not fully figured out yet but I will focus on getting one mini-game completed so I always have something to hand in, since if I only finish one I can still have something. Also 52 cards are quite a lot, so I might make it only 2 suits.
Play/Download on itch.io
Controls: Left Analogue - Walk
X - Jump
A - Double Punch
B - Faceplant
LB/RB Hold - Grab Left/Right
Any idea/criticism/question is welcomed.
Also I am using the Physics Characters provided by Evan to learn more about it since I have never done something like that. And I understand that it may count against me.
Thanked by 1Fengol
Comments
Thanks to @EvanGreenwood for sharing his source on the physics characters talk he did! Now my players don't have to be spheres any more. I have added a grabbing system(hand independent) and normal jumping and will likely add functionality as I need it.
I more or less have the game related to Card 10 completed. It is called Zen and it's all about getting into a corner of chill. I still need to have a player be eliminated when you touch the floor but that should be relatively simple.
Players need to cross the street to gain points, while avoiding traffic.
Looks like this:
Solved, Thanks roguecode. (Anyone know how to embed youtube videos? I see BBCODE can support it but we would have to implement it first)
FINALLY, AFTER ALL THESE YEARS, WE FINALLY FINALLY KNOW...!
Nice work! I think making a whole bunch of minigames is a super awesome way to use those physics characters!
I am most likely going to finish only 3 mini games in time for the jam deadline, as tomorrow is the last day that I can work on it. But I'll likely finish the others up afterwards and make my own characters and then lastly tie up the whole Kings aspect with the cards.