[SA Game Jam 2016] Layers of Defence
- Jam Name: SA Game Jam 2016
- Project Name: Layers of Defence
- Experience: Student (I guess, programming students but not game design students)
- 48 hr entry (we have a second build up on itch which we polished up a bit before 5 PM on Monday, so I suppose that counts as a 72h entry)
FINAL BUILD https://fireprufe15.itch.io/layers-of-defence
Team of 2, me and Storm.
Description: Its tower defence, where you can customise your own towers and stuff.
- Project Name: Layers of Defence
- Experience: Student (I guess, programming students but not game design students)
- 48 hr entry (we have a second build up on itch which we polished up a bit before 5 PM on Monday, so I suppose that counts as a 72h entry)
FINAL BUILD https://fireprufe15.itch.io/layers-of-defence
Team of 2, me and Storm.
Description: Its tower defence, where you can customise your own towers and stuff.
Comments
Be gentle please :/
And the balancing of attack properties with price means you can customize towers to suite you play style.
Very exited to play this :)
Some more Stuff has been added, fixed and broken :D
MG: *Laughs hysterically* "Sure..."
So just some thing to point out (because our friend "Time" decided to leave so soon)
- Click on a block to change its color. This is in the create tower screen of course (Close the color picking dialog before changing the color of another block, coz bugs...)
- We forgot to add the tower cost to the buttons :( but it does work correctly
- When you are done placing a tower of a certain type, Right click to deselect it before selecting a new tower (The raycasts go through the UI)
But yea that's about it, We have Uni tomorrow otherwise this could have been a lot more polished. but meh... Let us know what you think anyway :) thanks everyone for the amazing support :D
* In your tower build screen, the way the tower looks is kind of arbitrary. I think it would be cool if you combine your special abilities with its appearance. So that you can choose 3 special abilities out of a possible 6. This also means that the UI is a bit less daunting at first. I am thinking about something like what Luftrausers does. I realize this takes away some of the customizability of the towers but I don;t think that is does this to a negative effect. I think it would make it a little more focused.
* There is a nasty bug which causes me to place a tower when instead I want to change to a other tower by clicking on the buttons.
* I really struggled. Every wave got through. After loosing about 5 times I gave up.
* Music is nice and cheerful.
* Bombs are cute.
I think you guys did well. 3D is a bitch in a game jam !
https://fireprufe15.itch.io/layers-of-defence
Both builds are up here, the 48h one and the 72h one.
It took me a while to figure out what the numbers were worth (Damage/Speed/Range), but once I knew that I knew how to optimize. Having a cost effective low-level tower to start off with seemed completely necessary in order to win.
Here's when I figured out that placing layers of shredders with splash damage annihilates enemies (those towers are mostly shredders):
I would have liked to add slots as I went, or upgraded existing slots. I felt like I needed at least 3 slots for small/medium/high pure damage towers, and I usually used 4 slots for pure damage, which left only one slot to be creative with.
Obviously there's a lot more one could do given more time. I'd like more ways to interact with enemies or ways in which towers interacted with each other.
Yea I usually only get 2 damage towers, low and high. (low being the one I start with) then I use a slow tower with no stats, and a medium splash tower. Then I can choose any tower as my final tower, but I also enjoy the shed one.
The slots are a great Idea!
As for the interaction of towers, that gave me an idea: When towers of the same type are placed against one another the become linked up and gain extra stats. This will allow for more tools to use for balancing.
Thanks for the helpful feed back, we really really appreciate it! we're going to look into adding more to game in terms or art and mechanics, then balance it and perhaps optimize for mobile so we can release it. I think that would be cool.