[SA Game Jam 2016] Super Slide
SA Game Jam 2016
Super Slide
Level of experience: Professional
Category: Overall
48hr entry
https://github.com/Miltage/SuperSlide
A game about a super water slide.
Except there's no water, because it slowed down the game.
Play it here.
Super Slide
Level of experience: Professional
Category: Overall
48hr entry
https://github.com/Miltage/SuperSlide
A game about a super water slide.
Except there's no water, because it slowed down the game.
Play it here.
Thanked by 1EvanGreenwood
Comments
Any idea on the objective? Riding to achieve the fastest speed, minimal health loss (etc.)? Or maybe a slide-building game that meets safety requirements?
The game still looks like ass, so I think it's time I start sprucing up the graphics.
Can't wait to try out the final product :D
You can play it here.
I feel like your game allows me to express myself.
If you were to take this further, would you be making it more of a Happy Wheels type game (so gorey) or more of a Sim Theme Park type game (so with the goal of building rad slides to gain money to build bigger slides) ?
I'd like there to be other things I could place, like a control gate to let people through at a particular pace (so I could time loops), and a camera to take photos at moments (if this is meant to extract money from people). And I'd like the people to show more expression about how much they are enjoying themselves (assuming again this becomes a Sim Theme Park type experience)
Wow, that is by far the most elaborate setup I've ever seen.
I was definitely going for the gory Happy Wheels vibe with ragdolls flailing around and blood splattering on the sides of the slide on particularly hard hits. I did experiment with ragdolls, but unfortunately there were some physics issues where they were causing the rider to slow down and it just didn't work out.
I had to cut a lot of features that I wanted to implement due to time constraints. For example, I planned to have premade pieces that you could place on the slide (like loops and the like). I also planned to have a game mode where the goal was to get the riders to a specific point without causing them too much harm. You might have noticed they turn red when they take damage, so the idea was halfway there :P.
I don't think I'll be continuing this, but if I were to, I'd be more inclined now to the Theme Park idea. I did, at times, describe this game to other jammers as "Rollercoaster Tycoon if it were shit". Your suggestions are great.
Thanks to the judges for the award of Technical Excellence, I'm super stoked, and thanks to you and the rest of Free Lives for being the gracious hosts of this super fun game jam. I had a blast.