Blender and Unity: Best way to do hair?
Hello Everyone,
What is the best way that we can implement hair and a beard for our character from Blender to Unity without having to buy any external plugins. Would really appreciate help on this issue as it will most likely be used in every game we make involving a character with hair.
What is the best way that we can implement hair and a beard for our character from Blender to Unity without having to buy any external plugins. Would really appreciate help on this issue as it will most likely be used in every game we make involving a character with hair.
Comments
EDIT: The main issue is also that I don't want the hair and beard to only show in Unity via a hair shader but be able to see the hair in blender (for nice renders) as well as in Unity.
If your character is stylized with hand drawn textures your artist could simply draw on a beard.
if not, you could always use arranged planes with a hair texture of your choice to make the beard.
Note that there are different ways to arrange the hair planes for different looks.
Dont know if this helps, but these are 2 diffrent techniques ive learned from.
http://wiki.polycount.com/wiki/File:Hair_varga-afro.jpg
http://wiki.polycount.com/wiki/File:Hair_udn-gow2-wire.jpg
Applying the hair texture, with a alpha, to a material in both Unity and blender will have it show in viewport and render.