Blender and Unity: Best way to do hair?

Hello Everyone,

What is the best way that we can implement hair and a beard for our character from Blender to Unity without having to buy any external plugins. Would really appreciate help on this issue as it will most likely be used in every game we make involving a character with hair.

Comments

  • Do you want physics hair or static mesh hair planes?
  • edited
    Well I am not sure yet. It just has to look like a beard, doesn't really have to be blowing in the wind.

    EDIT: The main issue is also that I don't want the hair and beard to only show in Unity via a hair shader but be able to see the hair in blender (for nice renders) as well as in Unity.
  • edited
    Zaphire said:
    Well I am not sure yet. It just has to look like a beard, doesn't really have to be blowing in the wind.
    Lol, would be majestic a fuk tho.

    If your character is stylized with hand drawn textures your artist could simply draw on a beard.
    if not, you could always use arranged planes with a hair texture of your choice to make the beard.
    Note that there are different ways to arrange the hair planes for different looks.

    Dont know if this helps, but these are 2 diffrent techniques ive learned from.

    http://wiki.polycount.com/wiki/File:Hair_varga-afro.jpg

    http://wiki.polycount.com/wiki/File:Hair_udn-gow2-wire.jpg

    Applying the hair texture, with a alpha, to a material in both Unity and blender will have it show in viewport and render.




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