Process of texturing models
Hi guys,
So I have been wanting to get into texturing just to learn the basics. My question is does anyone know of any good tutorials that kinda explains the process in full?
I can find simple things like how to make UV Maps etc but nothing on how to make textures. I have seen some photoshop tutorials but they dont seem like they would work in games.
Sorry if this is a noob question :/
So I have been wanting to get into texturing just to learn the basics. My question is does anyone know of any good tutorials that kinda explains the process in full?
I can find simple things like how to make UV Maps etc but nothing on how to make textures. I have seen some photoshop tutorials but they dont seem like they would work in games.
Sorry if this is a noob question :/
Comments
If I understood your question correctly... heres a cool one I stumbled across on making your own textures - he also does some awesome Blender tutorials
I kid, don't do that! (although it is really very good software, but perhaps not for people just wanting to play/experiment/learn)
Common methods :
- Paint on the UVs in something like Photoshop.
- Paint on the model in something like 3d Coat, Zbrush, Mudbox or Photoshop
- Model/sculpt a high poly mesh and bake it down to something you composite
Being able to paint in general is extremely useful.Further reading:
http://wiki.polycount.com/wiki/Texturing
http://wiki.polycount.com/wiki/TexturingTutorials
Currently I'm focusing on finishing some of the base code before I add some art to my prototype but decided to look/ask about texturing anyway.
I'm not all that bothered with my game not looking next gen realistic I just want the experience of being able to texture.
Edit: Thanks for the links some really nice stuff there I might learn a thing or two.