[Job] Local film company looking for devs to help with porting a DS game.
Got an email today asking if I could recommend any local devs that would be able to help out with a project that's currently underway. As is natural,<b> </b>I asked the following questions:<br><i><br>"<b>Just a couple of quick questions that could help narrow down the search:<br></b><br>1. Are you looking for someone to handle a complete port of a DS game on their own or do you have an existing team?<br>2. Do you have access to the DS source code and a dev-kit?<br>
3. What platform are you porting the game to and do you have an existing language/system/environment in mind?<br>4. What sort of budget and time-frame constraints are you under?<br>5. How on earth did you get the license to port a DS game? (personal curiosity here, that's pretty cool)"</i><br><br><b>And got the following in reply:</b><br><br>"Hi Danny,<div><br></div><div>We are 6 weeks into the project, we have a
lead developer and an existing team. We are looking for people to help
the lead developer as it's a very tight schedule. We prefer people who
have experience in Unity and can work stuff out. The game will be
released on Steam for PC and Mac.</div>
<div><br></div><div>The budget is tight because we are mid project, but
we can offer a very small token fee, a credit in the game and the
opportunity to work on future games if the developers work out.</div><div><br></div>
<div>We are working with a company in the States who own the IP for this and many other console games.</div><div><br></div><div>Regards,</div><div><br></div><div>Rochi"</div><br>Contact Rochi at memeticfilms.com if you're interested. Note that I'm a little worried about the "token fee" thing, as it doesn't seem to be a salaried position and not everyone can afford that. If someone does go for this, let us know what your feedback is :)<br>
3. What platform are you porting the game to and do you have an existing language/system/environment in mind?<br>4. What sort of budget and time-frame constraints are you under?<br>5. How on earth did you get the license to port a DS game? (personal curiosity here, that's pretty cool)"</i><br><br><b>And got the following in reply:</b><br><br>"Hi Danny,<div><br></div><div>We are 6 weeks into the project, we have a
lead developer and an existing team. We are looking for people to help
the lead developer as it's a very tight schedule. We prefer people who
have experience in Unity and can work stuff out. The game will be
released on Steam for PC and Mac.</div>
<div><br></div><div>The budget is tight because we are mid project, but
we can offer a very small token fee, a credit in the game and the
opportunity to work on future games if the developers work out.</div><div><br></div>
<div>We are working with a company in the States who own the IP for this and many other console games.</div><div><br></div><div>Regards,</div><div><br></div><div>Rochi"</div><br>Contact Rochi at memeticfilms.com if you're interested. Note that I'm a little worried about the "token fee" thing, as it doesn't seem to be a salaried position and not everyone can afford that. If someone does go for this, let us know what your feedback is :)<br>
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