What you use??
<div><font face="Arial, Verdana" size="2">I just want to do a quick survey to see what the norm is in game dev when it comes to Technology used. This may help some other people in this community including me to choose technologies to work with. </font></div><div style="font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal; "><br></div><font face="Arial, Verdana" size="2">Question 1: What programming language are you using(learning) or want to learn to write your games with?</font><div style="font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal; ">Question 2: What game engine are you using(learning) or want to learn?</div><div><font face="Arial, Verdana" size="2">Question 3: Favorite image/art software(ex. Gimp, Photoshop ect.)?</font></div><div><font face="Arial, Verdana" size="2">Question 4: Favorite dev environment(ex. vs2012 or mono ect.)?</font></div><div><font face="Arial, Verdana" size="2">Question 5: What is your game platform of choice to write games for?</font></div>
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Question 2: Used Game Maker 6 and 7 for many years, now transitioning to Unity.
Question 3: Blender for 3D stuff, MS paint for the best textures EVER.
Question 4: GM was a self-contained IDE, but I'm currently using Mono because it comes with Unity. :P
Question 5: PC, mainly because that's all I've ever been able to dev for. :P
2)I'm very new so I used gamemaker somewhat but mostly did the text games in C++. I plan to learn unity soon and maybe code my own physics engine.
3)My black pen and pencil. I want to learn photoshop though and GIMP(cause its free)
4)The JVM for java and codeblocks for C and C++. When I learn C# it would have to be Visual Studio and the .net Framework. Also want to try XNA and the homebrew PSL1GHT.
5)I would like to write games for PC, PS3 and XBOX 360. Maybe arcades too one day.
I know it bold but that's my 'plan'