Jean Roux - Illustrations and Concept art + Art dump
Hi there, my name is Jean Roux and I work as an Illustrator and concept artist. Mt work can be viewed here: http://jeanrouxart.carbonmade.com/
would love some feedback and input thanks!
Edit: going to do some art dumping here too, figure less posts floating around
would love some feedback and input thanks!
Edit: going to do some art dumping here too, figure less posts floating around
Thanked by 1hanli
Comments
I love the sword-gun at the end of your concept art!
Regarding the thumbnail thing for the Pencil category, I think you have stronger pieces in there to use as the thumbnail.
I dig those helmet UI illustrations, Jean! And the lady slicing robots!
I agree with @Elyaradine that the 'thumbnail' for the pencil should be changed. I wouldn't remove the category completely like you suggest though. You have some lovely work in there, you should just be more selective about what goes in. You open and close the section with weaker images, while the ones in the center are very strong. I would suggest just removing the first, third and last image, open with image 4, close with image 5 (your strongest to 'hold' the portfolio). On image 8 the legs of the beast bother me, and some of them could use greater tonal variation.
The illustrations and concept are are fantastic. For sake of putting your best foot forward, I would change the 'thumbnail' (what are those called?!) for Illustration as well, and use a clip form image 1 or 2.
:)
Here is a new portfolio piece, not going for anything too fancy, pose / composition wise. Just need to add more fantasy stuff and figured I'd start simple:
https://dl.dropboxusercontent.com/u/85394171/portfolio3flat small.jpg
But very good work otherwise :D
Going to do some art dumping from now on, just to show some of the studies I do and other extra bits:
so been busy with concept art work so not much to show apart from some studies and bits:
food studies:
head studies:
some pen drawings, straight to pen no pencil sketchings... trying to get my Kim Jung Gi on:
messing around with the ambient occlusion "technique"
and wip for new piece:
Playing around with multiply and linear burn blending modes:
More pen sketching:
studies:
[img width=600 height=1169]https://dl.dropboxusercontent.com/u/85394171/IMG_183.jpg[/img]
[img width=600 height=327]https://dl.dropboxusercontent.com/u/85394171/IMG_184.jpg[/img]
[img width=600 height=541]https://dl.dropboxusercontent.com/u/85394171/IMG_194.jpg[/img]
[img width=600 height=556]https://dl.dropboxusercontent.com/u/85394171/IMG_206.jpg[/img]
somewhat random stuff, mostly doodling between work:
[img width=600 height=257]https://dl.dropboxusercontent.com/u/85394171/speedfun.png[/img]
without any fancy lights:
[img width=600 height=905]https://dl.dropboxusercontent.com/u/85394171/sketch2a.png[/img]
and still busy with this one:
[img width=600 height=848]https://dl.dropboxusercontent.com/u/85394171/sketch3.png[/img]
If you're keen on doing more concept art, then I think it would be fantastic if you did the same kind of studies that you do with anatomy, on something that you have to design, like studying how a fictional creature would move, or options for what a character might wear in different places in a fictional world, or so on.
So, for example : "Pirate" + "Dragon Hunter", and then you have to draw the Pirate Dragon Hunter's trophy room, their sleeping quarters, etc.
Gets people to focus on the "concept" part of concept art, not just drawing well. And it's extremely awesome. :D
http://fengzhudesign.blogspot.sg/2014/03/more-old-school-rpg-rooms-fzd-term-2.html
@Elyaradine - Thanks man, I'm quite aware of that (it's like concepting 101) and have done lots of that, just not newer stuff that reflects my current skill level. And also I've been doing 90% concept art so far this year, everything from aliens, to military vehicles, battlefields and fantasy stuff. That said I don't do any creature stuff so I did some dog studies and applied those
@garethf @Tuism - I'm not a big fan of the 30min group, love the cool art the pros make but don't like the message it sends to newer artists. It's a very restrictive exercise that's almost impossible to do without a fair amount of art skills. I've been enjoying this group more: Super Speedpainting Funtimes https://www.facebook.com/groups/290666247749801/ It's 50min and no restrictions on photos / techniques
@watson - Thanks and yup arting everyday, all day!
from life:
studies:
warmup sketches:
then some concept art stuff, was meant to be for my portfolio but I got caught up with unit ideas instead of just designs for one dog so I'l do variations on the next set. Also done as if for a fantasy rpg / mmo game. This is also how I show my ideas to clients. A linework piece and a very rough colour piece:
then working the designs up to a more finalized in-game look:
sketches:
some enviro thumb practice:
enviro, used some photo textures for this one,
another one, started off with a photo montaged background and then painted over that....bit too patchy for me..
Also dig the daggers and blades...
more monsters:
I think the only real crit I've got is that when you're doing a whole bunch of different variations on something, I think it's important to try and vary them by quite a lot. When your variations are very slight, it makes it less helpful to discuss which options are stronger than others. I'm saying this particularly in reference to the knives and axes, where the silhouette changes are sometimes quite subtle.
some jewelry wearing sea mammels:
thumbs:
Rough and random characters:
process:
some fanart:
and started an artstation page: https://www.artstation.com/artist/jeanroux
Mostly stuff from last year and a few reposts from my other now even more deader thread. more new stuffs in the next post
Some attempts at 2d game assets:
Some concept ideas for 2D levels:
some studies:
Spiky City design:
Some in game portraits and maps for Ember
@Mexicanopiumdog This game: http://www.ember.game/
Some images done for the Aethera campaign: