[Event] Cape Town Community Night - 29 May 2013
Bring games! Play games! Talk games! Make games!
When: 18:30 until around 21:30, Wednesday 29 May 2013
Where: Microsoft offices, Engen building 2nd floor, Golf Park, Mowbray. https://maps.google.co.za/maps?q=-33.947185,18.4914
What:
- News
- Introductions
- AMAZE in Berlin - @BlackShipsFilltheSky
- The Dark Arts of C# - Delegates, Coroutines and other magic - @raxter
- Tank Arena - @GMax
- Open Floor
Calling for content!
A monthly meetup for anyone and everyone interested in making games of any shape, size or type. Come join us!
When: 18:30 until around 21:30, Wednesday 29 May 2013
Where: Microsoft offices, Engen building 2nd floor, Golf Park, Mowbray. https://maps.google.co.za/maps?q=-33.947185,18.4914
What:
- News
- Introductions
- AMAZE in Berlin - @BlackShipsFilltheSky
- The Dark Arts of C# - Delegates, Coroutines and other magic - @raxter
- Tank Arena - @GMax
- Open Floor
Calling for content!
A monthly meetup for anyone and everyone interested in making games of any shape, size or type. Come join us!
Comments
Saw you on stage on Rami's blog ;)
@Raxter, a Unity C# tutorial sounds really interesting. Haven't tried using Unity yet, looks way too complicated, maybe the interested programmers can nag you with questions after the presentation?
I would like to know if I can talk about/and bring a beta of our game Tank Arena to play test and also talk about my experience of making our game as we doing it part time and how we survived it... well kinda survived it... ;) You guys can check the game out here:
https://www.facebook.com/pages/Tank-Arena/160370650697346
We are planing to release on iOS first and then Android a bit later.
I will try and bring as many iPads and iPhones as I can find ;)
Thx.
Jacques
Hope to see you awesome people then!
Regards,
Morne Booysen
But I think that a lot of game developers are doing demo's wrong, or even not at all. Certainly AAA is seeing fewer and fewer demos made, and a smaller and smaller benefit of their demos, and I think it's due to a naive view of the function of demos resulting in just plain bad demo design.
And I think this is something Indies fall victim to as well. Designing demos that harm their sales rather than draw in more customers. Relatively recently XBox Live stopped forcing developers to release demos of their games alongside their games because, as far as I can gather, the demos were hurting developer revenue.
And I'd like to raise a few concerns as to why/how this is happening.
Let me know if anyone would like to have a brief discussion about this. It'd be brief, like the whole thing in 15 minutes or less.
Didn't do that demo talk (the talk about demos and ways I think a lot of developers do them wrong). I'm going to do some research into open betas and demos and community building and give (what will be) a proper talk next month. Basically a talk a little bit like the one @dislekcia gave ages back, but different. And I think community building and getting yourself exposure and converting players to sales are a topics that cannot be talked about too much (even when the talker is a barely adequate source of insight).
btw. Check out Hammerwatch : http://www.hammerwatch.com/ I think you'll enjoy it (it's still in development of course). Play it with a friend (I haven't actually gotten very far in it, though I intend to try it again because last time it handed my own ass to me).
I didn't get a chance to chat to them afterwards. They said they were a company that "marketed indie games". I think their name was something like "Spindle Games" (though not actually that).
Pieter here from Slingshot Games (Spindle lol), we are the company that "markets indie games" ;)
I have started a discussion about it for those interested: http://www.makegamessa.com/discussion/685/indie-game-marketing
Kind regards,
Pieter