Rock Climber (prototype)


Hi there guys

Im making a physics based game. Litrallt woke up this morning and have been working on this brief prototype. I think the name of this prototype says it all. Im using 3d rad again. :P

All comments welcome.

My next journey is underway!


320 x 240 - 13M


  • I love the combination of the game's name/ character/ concept! Seems like a very fun, playful idea! Excited to see where this goes!
    Thanked by 1Kulu
  • Thanks Benjets. Will keep updating as I progress.
    Thanked by 1BenJets

  • Hi . I'm trying to get a simple yet appealing look. So far this is what ive tried, but it was just a test of sorts. All the objects are native to the 3d rad engine, with only the player character being a simple model I did quickly in blender.

    Well now you know where im sort of going with this project. Gonna use my own 3d for all of the models going forward.

    The character or main intelegent beings are going to be rocks.

    Im going to keep it simple though, following the advice from my partner. I wanted to make an epic tale of bla bla bla. But no it's just gonna be more centered on gamplay.

    Feedback welcome. Thanks.

  • Hi there!

    Ive started adding my own models and trying to get a nice feel. Im going for cartoony. I'm trying to work with 3d rads realtime shadows this time.

    This little video is running on an intel hd 2500 onboard gfx , running at 720 p . Captured with afterburner.

    My gt 620 nvidia bombed. :/
  • Hello......

    I've started doing a prototype in Unity 2017 , for Rock Climber.

    It took me weeks, to get the basic concept of the game working. But I'm glad it's working many tutorials........

  • edited
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