iamdavidnight said:Digging the environmental feel. It's weird and oppressive, like everything's out to get you. I was also super confused about where to go at times which added to the game feel.My only suggestion is that the wall jumping and climbing can be a bit inconsistent. I got frustrated pretty early on a stopped playing cause I felt like I was fighting the game controls.Not sure if you were going for that, which adds to the game feel?
iamdavidnight said:I used a keyboard and mouse. Is it easier with a controller?
ashashza said:Agreed with @iamdavidnight that atmosphere felt weird and oppressive, so I was keen to explore more. I liked the piecewise main character idea.I also found the controls tough, so I wasn't able to get much past the second rope, kept sliding down the wall. Holding down buttons didn't seem to work so I ended up tapping X / A /B to perform actions. Am I doing it right? I tried with an xbone controller, if that helps. The controller rumbles on input added a lot to how this felt to play, great idea. I also liked the input tutorials above the player, would have been totally lost without them.The bars at the bottom weren't clear to me... I think the top, larger one is your health and the bottom / smaller one is some kind of energy which gets used as you tap buttons and replenishes over time?