Anybody using Adobe AIR for games?
Completely new here! And 3D makes my head spin x.x
Has anyone managed to build a game using Adobe AIR? I've started on a project recently, and between jQuery and canvas I can probably get most of my ideas done, but more advice is always better :)
Has anyone managed to build a game using Adobe AIR? I've started on a project recently, and between jQuery and canvas I can probably get most of my ideas done, but more advice is always better :)
Comments
I'm certain a whole lot of other games have as well. My understanding is that a lot of Flash games that want a standalone or mobile build use Adobe AIR to get there. I used to make games in Flash before AIR existed (I now use Unity), and it seems to me the platform has gotten a lot more powerful in that time.
In general I don't think you should worry if other people have done stuff in a system or not: If you can build something playable in a system you're comfortable with, go for it :)
Could be wrong, but those were my thoughts at the time.
Really it comes down to what you want to achieve and what you can be most productive. Know Flash? Cool, use AIR. Know js and canvas? Cool, use js and canvas. As things like performance and mobile platform support start to become a critical question you can then evaluate your options and choose where your efforts will be best spent. Example: Super Hexagon was built in AIR and released on the app store to wild success, because it's creator was familiar with the platform. In taking it to other platforms however the game was ported to openframeworks (c++) because the creator thought that would deliver the best experience to people on those platforms. (Not suggesting openFrameworks is the better solution ;) )
I've been poking around the forums a bit and it looks like I have a looooong way to go - right now, the stuff I'm best at, dev-wise, is systems integration, hardly a great place to draw game development knowledge from, lol.