Software Developer for Animation Studio (Contract Position)

Hi,

I recognise that this is a Games forum but hoping that we're close enough cousins to be allowed in.

Triggerfish Animation Studios is looking for a Software Developer to join our team working on an animated feature film "Seal Team". The film is about a ridiculous rag-tag team of seals who form together to turn the tables on their natural predators. It's Finding Nemo meets the Expendables.

The position is immediately available. It is a project-based contract and will run through to the end of October 2010. In the interests of building a solid team, our ideal is that this contract would lead on to full time employment but we're not yet in a position to make an offer past that date.

Responsibilities:
– Creating and maintaining new tools for use by the production artists and TDs (technical directors)
– Work closely with Department TD’s and CG Supervisors to determine most efficient workflow solutions.
– Demonstrating new tools being implemented in the studio.
– Contribute to the overall animation pipeline road-map for the studio.
– Monitor and resolve animation pipeline tickets created by production staff.
– Diagnosis and triage of technical issues and trouble shooting.
– Automation of common time-consuming tasks for artists.
– Documentation of all relevant work procedures, tools and systems.
– Work close with Production to identify and resolve bottle neck areas in the pipeline.
Requirements:
– 2 plus years of experience in a software development role, preferably in Python.
– Degree in computer science, software engineering or equivalent discipline or demonstrable experience in the field.
– Excellent problem-solving and interpersonal skills
– Experience in code-sharing, revision control and Git Hub
– Must be a fast learner and work on own initiative.
– Excellent organisation and time-management.
Desirable:
– Experience programming within CG animation industry Software such as Maya, Nuke and Houdini.
– Knowledge of C++ and JavaScript.
– Familiarity with development on both Microsoft Windows and Linux platforms.
– Basic familiarity with relational databases.
– Knowledge of render queuing software, e.g. Royal Render.
– Knowledge of Shotgun or other asset management systems.

Salary would be dependent on experience, between 25 to 50K gross.

Please send in an application to our careers site: https://www.triggerfish.com/careers/

Thanks,
Mike
Thanked by 1DavidHecker

Comments

  • Hopefully you mean " will run through to the end of October 2020" ;)
  • yes - to the end of October 2020. Sorry my bad! On the other hand if you have time-travelling capabilities we will up our offer quite considerably.
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