Fengol said:I tried to play but I have no idea what the different turrets are or how much they cost. I clicked after placing the first turrent and nothing seemed to happen.Please add a tooltip with the names and costs of the different turrets and, preferably, what the turret does.
ashashza said:Hey, I played a few tries. Eventually got to Wave 9 and then the game crashed.It took me some time and experimenting... but as I understand it the game is about upgrading towers and making towers target specific enemies? (rather than typical tower placement and upgrades for a TD game). I love TD games, mostly for strategically building my base and picking which towers to upgrade and when, so I'd be curious to see if part of that fun carries over to a targeting and upgrading focus.Notes I jotted down while playing:- I liked the visuals on the central ship. The other art assets don't feel congruent right now but the central ship has it's own character.- Initially it wasn't clear that the bottom buttons were to target enemies. I thought they were to place a new type turret.- Cost of upgrading turrets wasn't clear to me.- The enemy health bar indicators weren't clear to me. It looks like you're using Unity sliders, maybe there is a more intuitive way to indicate this.- I'm not sure what the XXX / 1000 counter (underneath resources) was indicating.- At points I felt like I needed to move really quickly to have towers target different enemies. I would have liked hotkeys to be able to do this faster than clicking manically.- It was hard to me to match target button colours to enemy colours. I was madly pressing the purple button and wondering why the light purple enemies weren't being targeted. - After a turret has died, it seems free to rebuild it?Out of curiosity, how long have you spent putting this prototype together?