[SOLVED]Atmospheric Scattering Shader Glitch on Floating Origin Late Update

edited in Questions and Answers

I've got an **atmospheric scattering shader** on a planet which is moved by a **floating origin script**.

When the floating origin script moves everything the atmospheric scattering shader flashes.


Got it to to stop flashing by changing the script execution order in the project settings. The shader is now updated after the floating origin update. was about to go crazy with a material lerp.. ugh thank code gods
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