Tuism said:Hey man, I was also into making a VR dogfighting thing, though I built mine in Daydream so it was 3dof heads and one 3dof controller instead of Vive's 6dof all round environment.First thing I'll say is I have no idea how the controls work so I can't test that, which is probably the most important thing about a prototype like this. And your telling me how the controls work also doesn't really help as the feel of it is pivotal.The UI also doesn't feedback much about the way the controls work. And I can't see the hand controllers or anything like that being present, so I'm guessing all the controls are via buttons rather than using VR's affordances? Which kinda defeats the point of having intuitive hand-tracked controllers?Going into a tumble is deadly in VR. On a related note, I would also say I didn't see the player craft collide into anything - I've learned how collision is handled is life and death to a VR experience.Again, I can only make guesses as the video itself doesn't tell me much.