Topdown multiplayer browser game

Hi Guys

I've been working on for the past year. It is a free to play game at the moment. I plan on keeping it free to play and to later add extra game play modes and ui features for paid accounts. The idea behind the game is to get the highest score by gathering as many relics and a resource called 'nektaar' as possible. Nektaar can be used to feed yourself, shoot, build nests and Underlings. (Underlings are computer controlled units). a game lasts 25 minutes after which it ends and the scoreboard is shown. Currently the maximum amount of players in a game instance is 10. (I can make bigger maps with a higher limit, but then its hard to find opponents on the map)

You can play the game at:

I designed the game to run in a browser on a cellphone. It works best in Chrome.
Feedback will be much appreciated!

Click here for game play video on youtube

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  • Good times! The movement is a little jerky, but otherwise game play is good.
    I would add some boundary art, like water or cliffs, to give the experience a less 'in dev' feel.
    The action is fast enough when in combat that I my eyes dont want to travel the screen to check UI... I died not knowing my health. I would suggest moving the UI for health and nectar onto the player so it is always apparent. good stuff keep it up
  • thanks for the feedback, Moga! When in the game you can activate the frames per second and latency counter to check that the jerkyness is not maybe due to fps or latency toward the server. (its under graphics options in the menu) .Moving health and nectar indicators is a good idea (or maybe duplicating them on to the player). Especially on a cellphone i find one's thumb getting in the way of the player stats bar. I'm not good at art, I got someone to do the terrain for me, so for now I am planning on focussing on gameplay and bugs, but will probably revisit it later.
    Thanked by 1Moga
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