Has anyone in ZA attempted using motion capture for character animation?
What hardware did you use, how was the experience (particularly integrating this into your workflow), and what would you do differently?


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    We've attempted to use mocap in a number of our projects. The results have been mixed. We found with the amount of touchup we had to do, it often ended up being better to just hand animate. To be fair that was some time ago, and the workflow may have improved since.

    Ideally, I think @counterspell should respond, he'd have the most useful information on it for you. He's away for a bit but I've pinged him to comment here when he's back.
  • Thanks for the reply @mattbenic
    What equipment were you using as a matter of interest?
    Thanked by 1mattbenic
  • @NickCuthbert I think the Industry standard is autodesks motion builder.
    I've had the misfortune of cleaning up mocap data before. The captured data isn't very accurate and the cleanup really takes the fun out of creating animation, because it becomes a tedious technical exercise instead of a creative one. I for one can't wait for the robots to take this job away from us.
    Thanked by 1mattbenic
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    @Pomb Hmm. That is a little disappointing. Were you cleaning up data from an optical system, an IMU one or did you go DIY and use something like a Kinect?

  • For one project we comissioned mocapped animations from a local studio with a professional rig, we ended up using just a handful of those animations if I remember correctly (again, it was a while ago). We've also tried using a DIY kinect-based solution.
    Thanked by 1NickCuthbert
  • The reason I'm interested is because it seems that more studios/engines are taking a data driven approach to animation ( and also

    Motion matching seems like it has the ability to really improve the responsiveness of character locomotion. I'm wondering if the data needs to be that clean for this kind of use case.
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    @NickCuthbert, honestly don't know. We just got given the data to clean, not sure what their capture pipeline looked like.
    Not sure if you've seen what these guys have, but they have something really interesting going on.
    Thanked by 1NickCuthbert
  • That's really cool!
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