Questions and Answers
7:12am 10 Aug
Questions and Answers
Has anyone in ZA attempted using motion capture for character animation?
What hardware did you use, how was the experience (particularly integrating this into your workflow), and what would you do differently?
11:17am 10 Aug
11:18am 10 Aug
We've attempted to use mocap in a number of our projects. The results have been mixed. We found with the amount of touchup we had to do, it often ended up being better to just hand animate. To be fair that was some time ago, and the workflow may have improved since.
Ideally, I think
should respond, he'd have the most useful information on it for you. He's away for a bit but I've pinged him to comment here when he's back.
11:35am 10 Aug
Thanks for the reply
What equipment were you using as a matter of interest?
1:42pm 10 Aug
I think the Industry standard is autodesks motion builder.
I've had the misfortune of cleaning up mocap data before. The captured data isn't very accurate and the cleanup really takes the fun out of creating animation, because it becomes a tedious technical exercise instead of a creative one. I for one can't wait for the robots to take this job away from us.
1:59pm 10 Aug
1:13pm 12 Aug
Hmm. That is a little disappointing. Were you cleaning up data from an optical system, an IMU one or did you go DIY and use something like a Kinect?
4:31am 13 Aug
For one project we comissioned mocapped animations from a local studio with a professional rig, we ended up using just a handful of those animations if I remember correctly (again, it was a while ago). We've also tried using a DIY kinect-based solution.
6:57am 13 Aug
The reason I'm interested is because it seems that more studios/engines are taking a data driven approach to animation (
Motion matching seems like it has the ability to really improve the responsiveness of character locomotion. I'm wondering if the data needs to be that clean for this kind of use case.
10:25am 13 Aug
11:04am 13 Aug
, honestly don't know. We just got given the data to clean, not sure what their capture pipeline looked like.
Not sure if you've seen what these guys have, but they have something really interesting going on.
12:39pm 13 Aug
That's really cool!