Unity ECS

Unity announced the multi-threaded JobSystem in 2017 and at GDC they show-cased their ECS framework. It's totally blown my mind with regards to game programming now and I'm curious if anybody else had started dabbling with this yet. I have mostly been screwing around with the example projects and will likely incorporate it into a prototype soon, but I'm curious to hear someone else's views on this.


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    ECS as in Entity Component System?
    If so amazing. Been wanting that for years!

    Update: Just watched the talk. Very interesting. Goes beyond what I was expecting. Wondering about accessibility though. Unity has always excelled at being beginner friendly, this approach is quite technical. I don't think an ECS has to be.
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    I found this quite useful:

    Shows you how to get started quite quickly:

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