Physics cable car built in Unreal 4 full ride WORK IN PROGRESS
12:17am 5 Dec 2017
4:37pm 5 Jun
6:56am 5 Dec 2017
looks cool. i dig the foggy environment. feels cold
8:41am 5 Dec 2017
Since the cable car is always going in a straight line, is there any reason you need to use physics at all? Couldn't you just tween the car along a path? If you still wanted the slight shacking you could fake that as well (and you'd have more control over that because it wouldn't be effecting physics).
During this ride is there audio telling a story or something? I skipped through most of the video because it was just the same thing for 4 minutes. So if there isn't anything particular happening during this, maybe consider shortening it.
A similar intro is this one from Half Life
It is about the same length, but they use it to show credits, and there is a voice explaining things as you go.