MonoUE - C# and F# for UE4

I should have posted this a while ago ... my bad.

Posted by Mikayla Hutchinson on the projects mailing list:

I’m pleased to announce the first preview of MonoUE, a plugin for Unreal Engine that allows writing gameplay code with C# or F#.

The plugin has been developed with the support of Microsoft, but is currently a personal side project of several Microsoft employees. It is not officially supported by either Microsoft or Epic. We are making it freely available as source to all Unreal Engine licensees in the hope that the community considers it useful and participates in its development.

The plugin is still a work in progress: IDE integration, debugging, deployment and hot reloading are not supported in this initial release. There are currently no binaries, and you must build the engine from source code following the instructions on the web site:

I look forward to see where the larger community wants to take this!

- mikayla
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