Escape from Mill Station TEASER 1 HD 1080P

Let me know what you guys think :-)

Comments

  • Very nice.
  • critic said:
    Very nice.
    Thank you :-)

  • Very nice. The only think that bugs me is the birds chirping happily in the background. I don't think it goes well with the dark atmosphere you're trying to create here. Otherwise good job.
  • flobar said:
    Very nice. The only think that bugs me is the birds chirping happily in the background. I don't think it goes well with the dark atmosphere you're trying to create here. Otherwise good job.
    Have to admit I was in a hurry near the end so I grabbed sound tracks without putting enough thought it them.
    Good catch. :-)

    Thanked by 1flobar
  • Kickstarter campaign for EfMS project.
    Please back if you can if you cant no worries :-)
    Or just tell all your friends.
    Big thank you!
    https://www.kickstarter.com/projects/793117293/escape-from-mill-station/description
  • @etiennea how did you get on kickstarter? Last time I checked they didn't support us in SA.
  • flobar said:
    @etiennea how did you get on kickstarter? Last time I checked they didn't support us in SA.
    Hi flobar I was born in SA and immigrated to the US so I am a resident here.
    You are not missing much though.
    Just putting something on Kickstarter is not enough you have to do a lot of self promotion in order to get any attention.
    So you are just as well off if you just promote your own donate button on your website.
    I put it on crowdfunding sites because there are people who surf around on them and pledge.
    So just in case ... but I don't expect much to happen there.

  • flobar said:
    @etiennea how did you get on kickstarter? Last time I checked they didn't support us in SA.
    Just FYI you can open a US bank account here with a passport only. All you need is a 2nd ID like a SA driver's license or ID book.
    Not with all US banks but some. You just have to find one where you can do it.
    Once you have a US bank account nothing stops you from linking a Kickstarter or any other account like PayPal to the US bank account.
    Then all money you get will go into US bank account and as long as you have an ATM card you can withdraw the money anywhere in the world.

  • Can I suggest that you have a MUCH lower starting pledge? $300 is unrealistic for almost anyone to back in my opinion.
  • roguecode said:
    Can I suggest that you have a MUCH lower starting pledge? $300 is unrealistic for almost anyone to back in my opinion.
    Yes agreed I am making a range of changes today actually.
    Thanks for pointing it out.

  • Kickstarter


    Congratulations!

    We’re huge fans of your project and it’s now being featured as a Project We Love on Kickstarter. Don’t worry about creating any badges or banners (seriously), we’ve added a neat little one right on your project image and project page.
    Thanked by 1roguecode
  • roguecode said:
    Can I suggest that you have a MUCH lower starting pledge? $300 is unrealistic for almost anyone to back in my opinion.
    Changed the rewards :-)

    Thanked by 2roguecode flobar
  • I think that running on multiple crowdfunding platforms is going to leave a sour taste in peoples mouths. It can also be a hard sell when focusing on just 1!

    I think that for something to succeed on Kickstarter nowadays it needs to be a lot more polished, even to the point of having a playable demo out.
    Demos get you YouTubers - and those are integral to any crowdfunding attempt.

    The truth is that gamers are going to compare your project to something like the Uncharted series or Tomb raider - and you have to set yourself apart from that by showing what game play they can expect from YOUR game.

    Are there any other similar games whos fandoms you can tap into? If its a 'strange new world' vibe - perhaps the MYST fandom, or people longing for an OUTCAST game could be interested?

    Also be a bit careful of promising multi platform releases. Console certification is a time consuming and expensive process.

    Crowdfunding is hard! My concern with this is that I don't know if there is enough being shown to give confidence in the project for it to make its goal. As a potential backer I would also be concerned that not enough has been completed for $28 000 to take the project from its current state to a final product.

  • edited
    I think that running on multiple crowdfunding platforms is going to leave a sour taste in peoples mouths. It can also be a hard sell when focusing on just 1!

    I think that for something to succeed on Kickstarter nowadays it needs to be a lot more polished, even to the point of having a playable demo out.
    Demos get you YouTubers - and those are integral to any crowdfunding attempt.

    The truth is that gamers are going to compare your project to something like the Uncharted series or Tomb raider - and you have to set yourself apart from that by showing what game play they can expect from YOUR game.

    Are there any other similar games whos fandoms you can tap into? If its a 'strange new world' vibe - perhaps the MYST fandom, or people longing for an OUTCAST game could be interested?

    Also be a bit careful of promising multi platform releases. Console certification is a time consuming and expensive process.

    Crowdfunding is hard! My concern with this is that I don't know if there is enough being shown to give confidence in the project for it to make its goal. As a potential backer I would also be concerned that not enough has been completed for $28 000 to take the project from its current state to a final product.

    Thanks Chris noted.
    I don't believe in crowdfunding either but it doesn't cost anything to launch a Kickstarter campaign so I might as well.
    So its a might as well scenario not a its going to work for sure scenario :-)
    For the next few months I am actively looking for investors without looking at crowdfunding at all.
    Thanks for the comments though make sense. :-)
    I have other things in the works one way or another this game will be built :-)


  • Kickstarter is coming along.
    Still a long way to go but I enjoy the positive comments that are coming my way and its from people I don't even know.
    A good sign I think.
    I have 21 backers so far and a few of them have increased the amount of their pledge.
    No one has cancelled or reduced yet.

    1, Been following your project and what little I saw from the teaser trailer it looks very interesting and exciting. I enjoy these adventure-themed games. I also have been impressed by your financing challenge and updates. The combination of these have convinced me to become a backer for the $25 reward level. I hope you will consider creating new intermediate reward levels including new add-on rewards. Are you planning on proving any new trailers for the game?

    2. I love the plot of the game. I don't know if I missed it or it's not there but what platform(s) are you creating this for? I don't game on a computer so, if you are making this for the PS4, I'm all in.

    3. Looks great so far, and I can't wait to see more!! Best Wishes <3

    4. Just upped my pledge to $150 love the project, and I've been trying to spread the word! Best Wishes <3

    https://forums.unrealengine.com/filedata/fetch?id=1382065


  • I really love the idea. I don't normally invest in games that are scheduled out for so far out but, it just really seems like a great concept, trying to escape the depths of the Bermuda Triangle. I love all kinds of mystery and lore. I don't have any coding experience but, I'd be happy to help in anyway that I can whether you want to have someone to bounce ideas or concepts off or anything. I'm actually pretty excited about this game. I hope you get fully funded and well beyond.

    Thank you,
  • to be honest, impressive
  • to be honest, impressive
    Thank you. )

  • Asking you guys if you don't mind embedding this code below in either one of your own websites or maybe a friend's website. 

    It will help promote the campaign.

    Don't want to deal with it no worries   :-)

    If you want to see what it looks like after you embed it here is an

    example: http://worldofclouds.com/escapefrommillstation.html


    The code type is HTML


    <center>

    <iframe src="https://www.kickstarter.com/projects/793117293/escape-from-mill-station/widget/card.html?v=2" width="220" height="420" frameborder="0" scrolling="no"></iframe>
  • Have you ever read Stonemeier's kickstarter how-tos? This guy practically wrote the book (actually, literally) on how to do well at kickstarter based on his own experiences, he's run many many successful kickstarters and he has been very vocal and helpful with sharing his knowledge and experience. It's super good if you really want to get good at kickstarter - which might not cost money but a LOT of time, and we'd rather maximise our time.

    http://stonemaiergames.com/kickstarter/
  • Tuism said:
    Have you ever read Stonemeier's kickstarter how-tos? This guy practically wrote the book (actually, literally) on how to do well at kickstarter based on his own experiences, he's run many many successful kickstarters and he has been very vocal and helpful with sharing his knowledge and experience. It's super good if you really want to get good at kickstarter - which might not cost money but a LOT of time, and we'd rather maximise our time.

    http://stonemaiergames.com/kickstarter/
    Hi Tuism thanks for the tip I will check it out.

    Here are all the videos I looked at and took careful notes from:







  • Tuism said:
    Have you ever read Stonemeier's kickstarter how-tos? This guy practically wrote the book (actually, literally) on how to do well at kickstarter based on his own experiences, he's run many many successful kickstarters and he has been very vocal and helpful with sharing his knowledge and experience. It's super good if you really want to get good at kickstarter - which might not cost money but a LOT of time, and we'd rather maximise our time.

    http://stonemaiergames.com/kickstarter/
    Looked at his work. His product is really beautiful and the presentation is really nice. It looks so nice you just want to grab it off the screen :-)
    I can see why people love it.
    I think in the end it more about what you create, the idea and the artistic ingenuity that goes into it than the Kickstarter campaign itself.
    With his work I bet you can raise money with a really awfully run Kickstarter. :-)
    The work itself sells it.

  • edited
    Having a good product is only step 1 towards a successful end, that's the default. I've seen many beautiful-looking campaigns fail. It's the marketing and gathering an audience even way before the KS is launched that's the real key :)
    Thanked by 1mattbenic
  • Tuism said:
    Having a good product is only step 1 towards a successful end, that's the default. I've seen many beautiful-looking campaigns fail. It's the marketing and gathering an audience even way before the KS is launched that's the real key :)
    Very true.
    I starting promoting EfMS on the same day I started sketching out the levels.
    I did that way back in August 2015.
    So a few people were following along.
    The story is really not modeled after "a beautiful game everyone wants" its more a very personal
    thing for me and a story I wanted to write.
    So I don't expect a huge following :-)

  • You'll find that most games aren't games that "everyone wants". In fact very, very, very very very few are.

    Especially in the world of indie games - indies don't go for making games everyone wants. Indies go for the super niche.

    You don't need a "huge" following, you just need "the right" following and "enough" following.

    To build that you need to show people some gameplay. Whereas you might not needed gameplay to show when KS first started, it has changed a lot since then, and every single successful kickstarter in the last few years started with at the very least gameplay footage, and very usually demos.

    People don't buy games (that's what KS is basically) without trying them first anymore, unless you have some other form of massive trust-base, like being already famous.
  • Tuism said:
    You'll find that most games aren't games that "everyone wants". In fact very, very, very very very few are.

    Especially in the world of indie games - indies don't go for making games everyone wants. Indies go for the super niche.

    You don't need a "huge" following, you just need "the right" following and "enough" following.

    To build that you need to show people some gameplay. Whereas you might not needed gameplay to show when KS first started, it has changed a lot since then, and every single successful kickstarter in the last few years started with at the very least gameplay footage, and very usually demos.

    People don't buy games (that's what KS is basically) without trying them first anymore, unless you have some other form of massive trust-base, like being already famous.
    Yip I totally agree.
    The issue of gameplay footage keeps coming up so I know that is the number one downside :-)
    I just don't have any of the other characters modeled yet so gameplay would be silly with just one character walking around.
    So for the next round I plan to model and animate all the characters first.
    Then do little "scenes" of gameplay with each one.
    Either way the game is going to get built with or without Kickstarter.
    :-)
    Thanks for the comments.

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