Escape from Mill Station U4 game in progress ...

edited in Projects
Hi everyone I am in Bellingham Washington state US at the moment, born in Cape Town.
Just sharing a game I am building in Blender and Unreal 4.

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Comments

  • I completed the prototype version of the game with 15 levels total and I am working on the trailer at the moment.
    I have a production blog running here:
    http://worldofclouds.com/efmsblog.php
  • Nice dev blog! It looks like you're quite far along, but I can't find any gameplay videos. Do you have any plain gameplay recorded?

    Also, out of interest, why have you made the "made with Unreal Engine" so prominent? Do non-developers know what that is/means, and if so, do they care?
    Speaking personally I hate when trailers waste time showing the engine. Even being a developer I don't care.
  • roguecode said:
    Nice dev blog! It looks like you're quite far along, but I can't find any gameplay videos. Do you have any plain gameplay recorded?

    Also, out of interest, why have you made the "made with Unreal Engine" so prominent? Do non-developers know what that is/means, and if so, do they care?
    Speaking personally I hate when trailers waste time showing the engine. Even being a developer I don't care.
    Hi and thank you for checking out my website and the question ... which is actually an interesting question.
    I had some gameplay videos on You Tube but they are not all that interesting at this point since the levels are a prototype version and barely "blocked out".
    Its more a proof of concept then anything else at this point.
    Even that was a lot of work I can tell you :-)
    I have some interesting game mechanics in it, a cable car that works with real physics, and a few other things.
    Its also a story game not really a third person shooter, although the character does have a side arm and can shoot at things. Since the other characters in the game are not fully modeled and animated yet I saw no point in showing lots of gameplay at this point.
    The question about why I mention Unreal 4 in the post well I think there are two reasons. One is Unreal 4 is a free to use program and one of the best ones out there. I think its just nice to mention them since I am getting so much from them for free not to mention all the support from their forums and community. I think its good to give something back. Then I also think the US is very much a product driven society and "what you use" to do anything with over here is as much part of what you create then the product itself. That is probably not so in SA I would imagine. Over here its a country of many choices and its engrained in the culture here.
    Anyways stay tuned and watch my website for any further updates.
    I will be starting a fundraising campaign soon and then the real fun begins. :-)

    Thanked by 1roguecode
  • Catalina modeling in Blender for game trailer in progress ...

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    Working on landing gear ...

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    Just to drop a quick note I have t shirts of my game project on my website if anyone is interested.
    Thank you for your kind support :-)
    100% Cotton, plain white, short sleeve t shirts with artwork only on the front. Sizes available SM, MED, L, XL and 2XL.

    http://worldofclouds.com/mtshirt.html

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  • Starting to look like a plane :-)

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  • What we'd all really like to see here are some gameplay, something we can give some solid feedback on. Otherwise there's not really much we can help you with here :)
  • These models and poster are looking great! Well done and keep us updated for when you have some gameplay or a demo or anything :)
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    Hi and thanks for the feedback.
    There are some gameplay video clips on my visual effects reel here towards the end of the video:



    Here is an example of a helicopter ride in one of the levels keep in mind all the models and animations including the character are temps (placeholders). Its only a blocked out "proof of concept" at this point:



    Here is another:







    Its only a prototype game at this stage of development and so the actual gameplay is not very exiting.
    Its more about concept, ideas, design and so forth at this point :-)
    Thanks for the comments :-)
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    There is more I can show but I would rather not give away too much gameplay at this point. Its all temp anyways and will probably change drastically in the final version of the game :-)

    There is also a great Unreal rendered sequence which is a full on cinematic but I cant show that because it will be a spoiler :-)
  • If you're not here to get some feedback about gameplay, would you mind me asking what you're looking for by posting here? We'd really love to help, but I'm really not sure what help we can offer right now?
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    Tuism said:
    If you're not here to get some feedback about gameplay, would you mind me asking what you're looking for by posting here? We'd really love to help, but I'm really not sure what help we can offer right now?
    Hi I wasn't posting about feedback on gameplay.
    Is this forum about feedback on gameplay only?
    Sorry I didn't realize that :-)
    The website is called "Make Games" not "Gameplay feedback"
    But if my thread is inappropriate I can delete it :-)

  • Nah no need, it's pretty natural in a community of game developers that we want to be helpful, and so we look for opportunities to help.

    It's not inappropriate, enjoy just showing stuff off :)
  • Tuism said:
    Nah no need, it's pretty natural in a community of game developers that we want to be helpful, and so we look for opportunities to help.

    It's not inappropriate, enjoy just showing stuff off :)
    O.k. thanks yes with a very limited marketing budget I have I try to utilize forums as much as possible.
    I post on the Epic forums too and this Catalina build alone had over 1500 hits including one guy who wants to buy a rigged version of the model once its done.
    So every little bit helps :-)

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